Super Paper Mario

Paper Mario Easter Eggs

Luigi’s Secret Basement
First, get the Super Boots. Then, go to Mario’s house via Toad Town and stomp the ground inside Mario and Luigi’s bedroom. Eventually, you’ll see a tile on the floor going up when you stomp. Stomp on that tile and the floor will bust open Luigi’s secret basement, and inside is his own secret diary!
Original NES Mario
In Boo Mansion, go through the door across the hall from the entance, the one with a large jar in it. Jump in the jar and NES Mario pops out! Leave the room or jump back in to change back.
Shocked Luigi
To give Luigi a real scare, exit Boo’s Mansion BEFORE getting Lady Bow. Return to Toad Town (You still have to fight Jr. Troopa, darn it), jump into your Pipe, and return home. Enter Mario’s room and look for a strange-looking part of the floorboards (Entrance to Luigi’s Diary). Go through and Luigi will be writing in his diary. He sees you, becoming stunned for a moment, then fleeing.
For fun only. Does NOT affect storyline or Luigi’s Diary entries.

Paper Mario Secrets

Original Mario music
When a new chapter begins, wait a little while and the original ”Super Mario Bros.” music will play.
Free unlimited hearts
While in toad town, from the post office head to the right. Eventualy you will see 3 blue creatures. The one on the left moves its eyes, and the other two dont. Walk in circles around the one with moving eyes to recive more and more hearts!
Unlimited levelling up and easy exp
Normally all enemies stop giving you star points when you pass a certain level and you\’re forced to visit a new area to be able to build any levels. However, there is one hidden enemy in the game you can fight repeatedly regardless of your level and will give you over 40 star points, the equivalent of fighting 40 easy enemies.In the flower fields, take the bottom right hand path and cross the spikes with lakilister. A glowing amayzee dayzee will randomly appear with 1/4 odds. It may run away, so try a dizzy spin attack to daze it before the battle starts and kill it in two turns for massive star points. Travel two screens away and repeat the battle to hit the max level easily.
Avoid using FP
If you can pull off a FP-consuming attack outside of battle (Such as a Spin Jump) and get a First Strike, you will automatically use that attack in battle without using any FP. This also works for Mario’s partners’ attacks.
Avoid fighting the buzzard
On Mt. Rugged, when you encounter the Buzzard enemy, tell it that your name is Luigi, and you won’t have to fight it.
My Review:

The specific balance between platforming action and RPG convention that Intelligent Systems struck with Super Paper Mario earlier this year was revelatory, and it made for one of those genuinely unique game experiences. As good as it was, there was a certain contingency that lamented the change of pace from the first two Paper Mario games. So, for those who wish to relive the good old days, or just want to see what all the fuss is about, Nintendo has brought the original Paper Mario to the Wii Virtual Console. This was regarded as an incredibly well-crafted and ambitious RPG when it hit the N64 in 2001. The ways it played with 2D and 3D visuals, along with its use of real-time combat elements, made for a great Mario experience and a great RPG experience, though the sum of its parts made it suitable for those who didn’t care for one, the other, or even both.

Of course, it’s the unique presentation that gives Paper Mario its name and a certain measure of its personality. The world itself appears polygonal, while Mario and the rest of the characters have the look of paper cutouts. It makes for a ridiculously charming look and feel, and that charm partially excuses some of the boxy environments and fuzzy textures that give the game an aged look in 2007. The music follows suit–the quality of the N64 synthesizers doesn’t always do justice to the quality of the compositions.

The story seems like typical Mario business involving Bowser kidnapping Peach, though this time he’s armed with a powerful artifact called the Star Rod that, in an uncharacteristically dark turn, enables him to give Mario a swift beating at the beginning of the game and toss his limp body off Bowser’s floating castle. Mario, scrapper that he is, pulls himself back together, and goes on a quest to rescue a bunch of power-wielding star spirits before he can juice up and get a rematch with Bowser himself. A strong story is the lynchpin to any good RPG, and Paper Mario’s is a joy. The writing is sharp and funny, the game teems with likeable, memorable characters, and it takes you to virtually every known corner of the Mushroom Kingdom, putting its own spin on all of them.

While Super Paper Mario pitched the balance more towards a platformer peppered with RPG elements, the original Paper Mario went the other way. You’ll explore an overworld, taking on tasks and solving puzzles, but when you encounter an enemy, the game cuts away to a separate, RPG-style battle stage. The combat might be turn-based, but it’s definitely informed by Mario’s platforming roots. When you see an enemy, you can take the initiative by jumping on their head or whacking them with Mario’s massive, Donkey Kong-era hammer. During combat you’ll select your attacks from a menu, but when it comes to executing the attack or defending against one, a well-timed button press can increase or decrease the damage.

Mario is your regular point-man during combat, though you’ll meet a whole lot of interesting side characters during your adventure that will join your party and who can back you up during a fight. These secondary characters can also be critical in solving specific puzzles in the overworld. There are hit points to concern yourself with, as well as flower points, which are used to execute special attacks. Equipment comes into play most prominently with badges, which, when equipped, can give you new abilities or infer all kinds of crazy bonuses. The tricky thing about badges is that they require badge points to equip, and though you regain used badge points whenever you un-equip one, this limits the number and the quality of badges you can have equipped at any time.

Every time you earn an experience level, you have to choose whether to boost your hit points, your flower points, or your badge points. It’s a choice you’ll often struggle with, since you can almost always stand to have more of all three at your disposal. A lot of Paper Mario’s core feels pretty typical of Japanese RPGs, but it’s also been streamlined in such a way as to not feel too obtuse or slow-paced. While there are moments when it feels like enemy encounters are coming more often than would be ideal, the combat stays pretty fresh throughout.

This is an epic RPG experience, and for all the hours you’ll spend tearing through Paper Mario, it is a downright steal for the $10 Nintendo is asking. Aside from some visual fuzz inherent to the game’s age, Paper Mario feels as fresh and fun as when it first came out.

Origanal post by:Gamespot.com

One Response to “Super Paper Mario”

  1. [...] clarkr95 wrote an interesting post today on Super Paper MarioHere’s a quick excerptPaper Mario Easter Eggs. Luigi’s Secret Basement. First, get the Super Boots. Then, go to Mario’s house via Toad Town and stomp the ground inside Mario and Luigi’s bedroom. Eventually, you’ll see a tile on the floor going up when you … [...]

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