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		<title>Kane &amp; Lynch: Dead Men</title>
		<link>http://videogamehelp.wordpress.com/2008/03/02/kane-lynch-dead-men/</link>
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		<pubDate>Sun, 02 Mar 2008 17:43:27 +0000</pubDate>
		<dc:creator>clarkr95</dc:creator>
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		<description><![CDATA[Kane &#38; Lynch: Dead Men Unlockables Achievements Complete each achievement to get the allotted gamerscore. Unlockable How to Unlock Bulletproof (10) Avoid using adrenaline on a level. Behemoth (10) Stop the roaring beast. Sweet Revenge (5) Get personal revenge in Fragile Alliance. Some (5) Escape with $50,000 from a Fragile Alliance heist. Family Member (5) [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=videogamehelp.wordpress.com&amp;blog=2460775&amp;post=31&amp;subd=videogamehelp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h2><span style="text-align:center; display: block;"><a href="http://videogamehelp.wordpress.com/2008/03/02/kane-lynch-dead-men/"><img src="http://img.youtube.com/vi/jXhjM2B5eYA/2.jpg" alt="" /></a></span>Kane &amp; Lynch: Dead Men Unlockables</h2>
<div class="module">
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><b>Achievements</b></div>
<div class="pl5 pr5 pb10">Complete each achievement to get the allotted gamerscore.</div>
<table class="table w432 tal">
<tr>
<th class="w50p fwb p5">Unlockable</th>
<th class="w50p p5">How to Unlock</th>
</tr>
<tr>
<td class="w50p fwb p5">Bulletproof (10)</td>
<td class="w50p p5">Avoid using adrenaline on a level.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Behemoth (10)</td>
<td class="w50p p5">Stop the roaring beast.</td>
</tr>
<tr>
<td class="w50p fwb p5">Sweet Revenge (5)</td>
<td class="w50p p5">Get personal revenge in Fragile Alliance.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Some (5)</td>
<td class="w50p p5">Escape with $50,000 from a Fragile Alliance heist.</td>
</tr>
<tr>
<td class="w50p fwb p5">Family Member (5)</td>
<td class="w50p p5">Complete a Fragile Alliance session.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">True Elite (0)</td>
<td class="w50p p5">Play as Kane in Fragile Alliance.</td>
</tr>
<tr>
<td class="w50p fwb p5">Celebrity (0)</td>
<td class="w50p p5">Play as Lynch in Fragile Alliance.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">By the Grace of&#8230; (10)</td>
<td class="w50p p5">Lynch puts them out of their misery.</td>
</tr>
<tr>
<td class="w50p fwb p5">Crime Buster (10)</td>
<td class="w50p p5">Kill 10 traitors in Fragile Alliance.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Fragile Alliance (10)</td>
<td class="w50p p5">Complete the first level in co-op.</td>
</tr>
<tr>
<td class="w50p fwb p5">Headmaster (10)</td>
<td class="w50p p5">47 headshots.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Hindsight (10)</td>
<td class="w50p p5">Get that bird out of the sky.</td>
</tr>
<tr>
<td class="w50p fwb p5">Return to Sender (10)</td>
<td class="w50p p5">Throw back enemy grenades.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">A Lot (15)</td>
<td class="w50p p5">Escape with $1,500,000 from a Fragile Alliance heist.</td>
</tr>
<tr>
<td class="w50p fwb p5">Mercenary (15)</td>
<td class="w50p p5">Complete one session in each Fragile Alliance scenario.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Rush Hour (15)</td>
<td class="w50p p5">Escape in all rounds of a Fragile Alliance session.</td>
</tr>
<tr>
<td class="w50p fwb p5">Boomstick (20)</td>
<td class="w50p p5">Shotgun messiah.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Bullseye (20)</td>
<td class="w50p p5">Lynch reacts fast at the Exchange.</td>
</tr>
<tr>
<td class="w50p fwb p5">Damned if you do (20)</td>
<td class="w50p p5">Let them burn.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Frag Out (20)</td>
<td class="w50p p5">5 with one fragmentation grenade.</td>
</tr>
<tr>
<td class="w50p fwb p5">Have Gun, Will Travel Part I (20)</td>
<td class="w50p p5">Travel into the Rising Sun.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Veteran (35)</td>
<td class="w50p p5">Complete 200 Fragile Alliance sessions.</td>
</tr>
<tr>
<td class="w50p fwb p5">End of the Road (50)</td>
<td class="w50p p5">Complete the game in co-op.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Iron Flower (50)</td>
<td class="w50p p5">Complete the game on hard.</td>
</tr>
<tr>
<td class="w50p fwb p5">Most Wanted (50)</td>
<td class="w50p p5">Escape with $150,000,000 from Fragile Alliance heists.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Mr. Play-It-Straight (50)</td>
<td class="w50p p5">Win 50 rounds of Fragile Alliance as a merc.</td>
</tr>
<tr>
<td class="w50p fwb p5">Have Gun, Will Travel Part II (20)</td>
<td class="w50p p5">Counter-revolution.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Have Gun, Will Travel Part III (20)</td>
<td class="w50p p5">The Beginning of the End.</td>
</tr>
<tr>
<td class="w50p fwb p5">Impact (20)</td>
<td class="w50p p5">Escape from death row.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Pushblade Symphony (20)</td>
<td class="w50p p5">Points for getting up close and personal.</td>
</tr>
<tr>
<td class="w50p fwb p5">Revenge Part I (20)</td>
<td class="w50p p5">Silencing the silent one.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Revenge Part II &amp; III (20)</td>
<td class="w50p p5">Who&#8217;s the old timer now?</td>
</tr>
<tr>
<td class="w50p fwb p5">Revenge Part IV (20)</td>
<td class="w50p p5">Shouldn&#8217;t have gotten personal.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Sun Tzu (20)</td>
<td class="w50p p5">Let your crew do the dirty work.</td>
</tr>
<tr>
<td class="w50p fwb p5">Teflon (20)</td>
<td class="w50p p5">Avoid damage on a level.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">50 to Won (25)</td>
<td class="w50p p5">Win 50 rounds of Fragile Alliance.</td>
</tr>
<tr>
<td class="w50p fwb p5">Cash Addict (25)</td>
<td class="w50p p5">Help to get all the money out in a Fragile Alliance round.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Double Trouble (25)</td>
<td class="w50p p5">Kill 2 traitors in a Fragile Alliance round.</td>
</tr>
<tr>
<td class="w50p fwb p5">Perfect Split (25)</td>
<td class="w50p p5">All players split the money equally from a Fragile Alliance heist.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Berserkopath (30)</td>
<td class="w50p p5">Make the most of Lynch&#8217;s condition.</td>
</tr>
<tr>
<td class="w50p fwb p5">Crowd Control (30)</td>
<td class="w50p p5">Surgical precision in the nightclub.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Damned if you don&#8217;t (30)</td>
<td class="w50p p5">No rest for the wicked.</td>
</tr>
<tr>
<td class="w50p fwb p5">Never Give Up (30)</td>
<td class="w50p p5">Get 3 personal revenge kills in a Fragile Alliance session.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">No Going Back Now (30)</td>
<td class="w50p p5">Go to the point of no return in co-op.</td>
</tr>
<tr>
<td class="w50p fwb p5">Revenge Part V (30)</td>
<td class="w50p p5">Glad it got personal.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">The Cleaner (30)</td>
<td class="w50p p5">Get 30 personal revenge kills in Fragile Alliance.</td>
</tr>
<tr>
<td class="w50p fwb p5">Mr. Popularity (35)</td>
<td class="w50p p5">Kill 100 traitors in Fragile Alliance.</td>
</tr>
</table>
</div>
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><b>Playable Characters in Fragile Alliance</b></div>
<div class="pl5 pr5 pb10">Certain characters are unlocked at certain rank levels for play in Fragile Alliance.</div>
<table class="table w432 tal">
<tr>
<th class="w50p fwb p5">Unlockable</th>
<th class="w50p p5">How to Unlock</th>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Kane &#8211; Playable in Fragile Alliance</td>
<td class="w50p p5">Achieve Rank 35</td>
</tr>
<tr>
<td class="w50p fwb p5">Lynch &#8211; Playable in Fragile Alliance</td>
<td class="w50p p5">Achieve Rank 30</td>
</tr>
</table>
</div>
</div>
<p>My Reveiw:</p>
<div class="module">
<h2>The Good</h2>
<ul class="fl">
<li>Interesting multiplayer mode <span> </span></li>
<li>You&#8217;ll see a variety of different scenery as you play.</li>
</ul>
<div class="cb"></div>
</div>
<div class="module_wrap">
<div class="module">
<div class="review_emblems">
<div class="emblem_type">
<h2>The Bad</h2>
</div>
<ul>
<li><img src="http://img.gamespot.com/gamespot/shared/game_emblems/bad_disappointing_s.gif" /></li>
<li><img src="http://img.gamespot.com/gamespot/shared/game_emblems/bad_swearing_s.gif" /></li>
<li><img src="http://img.gamespot.com/gamespot/shared/game_emblems/bad_poor_control_s.gif" /></li>
<li><img src="http://img.gamespot.com/gamespot/shared/game_emblems/bad_weakstory_s.gif" /></li>
</ul>
</div>
<ul class="fl">
<li>Artificial Intelligence is quite lacking <span> </span></li>
<li>Weapons don&#8217;t feel right <span> </span></li>
<li>Characters and storyline do everything in their power to drive you away from the game <span> </span></li>
<li>No online co-op mode.</li>
</ul>
<div class="cb"></div>
</div>
</div>
<p>var emblemTogglers = function() { $$(&#8216;#review_proscons .review_emblems&#8217;).each( function(emblem_group) { new emblemToggler(emblem_group); }); }; var initEmblemTips = function() { var reviewEmblemTips = new emblemTips($$(&#8216;#review_proscons .review_emblems li&#8217;), {&#8216;maxTitleChars&#8217;: 50,&#8217;fixed&#8217;: true, &#8216;className&#8217;: &#8216;review_emblem&#8217;, &#8216;parentNode&#8217;: $(&#8216;main_col_wrap&#8217;)}); }; window.addEvent(&#8216;domready&#8217;, initEmblemTips); window.addEvent(&#8216;domready&#8217;, emblemTogglers);</p>
<div class="module_wrap">
<div class="module"><a href="http://null/xbox360/action/kanelynchdeadmen/tech_info.html" class="xbox"><strong><font color="#99cc00">Game Details</font></strong></a>  |  <a href="http://www.gamespot.com/misc/reviewguidelines.html" class="xbox"><strong><font color="#99cc00">About Our Rating System</font></strong></a></div>
</div>
<div class="w432 pb10 fl cb">
<div class="content lh16 cl">Io Interactive is best known for its stealth-focused Hitman series, but there&#8217;s nothing quiet and sneaky about its latest release, Kane &amp; Lynch: Dead Men. This time around, the developer put together a crime-themed shooter that starts out with a couple of simple, heist-like objectives and then rapidly spins out of control until, without much warning, you&#8217;re gunning down soldiers in the middle of a foreign revolution. While the journey sounds interesting at first, and has a few bright points, it&#8217;s weighed down by bad storytelling, a real lack of character development, and a host of gameplay-related issues. The end result is a game that squanders much of its potential and just doesn&#8217;t come together as well as it probably should have.</p>
<div class="embscreen_large"><a href="open_image_viewer('934403','43','6182836','2007/284/934403_20071012_embed003.jpg','Kane%2Band%2BLynch%2Bdon%2527t%2Bget%2Balong--not%2Bin%2Ban%2Bespecially%2Binteresting%2Bway%2Beither.','');"><img src="http://image.com.com/gamespot/images/2007/284/934403_20071012_embed003.jpg" class="thumb" /></a></p>
<div class="embscreen_caption"><a href="open_image_viewer('934403','43','6182836','2007/284/934403_20071012_embed003.jpg','Kane%2Band%2BLynch%2Bdon%2527t%2Bget%2Balong--not%2Bin%2Ban%2Bespecially%2Binteresting%2Bway%2Beither.','');">Kane and Lynch don&#8217;t get along&#8211;not in an especially interesting way either.</a></div>
</div>
<p>The story mode opens with you in the role of Kane, a death row inmate on his way to his execution, apparently convicted of being a very savage criminal as part of a notorious gang called The7. You&#8217;re on your last ride with a quirky guy named Lynch who tells you to cover your head. After an explosion, you&#8217;re both busted out and on the run. That might sound great, but it&#8217;s a fate worse than death. The surviving members of The7 have busted you out to force you to recover something they think you stole from them. They consider you a traitor and will kill Kane&#8217;s family if he doesn&#8217;t comply. Lynch is sent along for the ride to watch over Kane and report in if anything weird happens. Circumstances change over time and the back half plays out like a revenge tale, but it&#8217;s a revenge tale where you don&#8217;t actually care if anyone actually gets their revenge. Every single person you play as or encounter is despicable and wholly abrasive; thus, it&#8217;ll probably be tough for you to find anyone to latch onto and care about, even if you typically go for this sort of crime drama on TV or in movies. You can play through this story alone or with a friend in co-op mode, though this mode is only available locally and takes place on a vertically split screen that makes it difficult to follow the action, even on a widescreen TV.</p>
<p>The core gameplay in Kane &amp; Lynch is your standard third-person shooter with cover elements and a light dusting of squad tactics. You can fire from the hip, but it&#8217;s somewhat more accurate to fire while aiming. Unfortunately, even when you&#8217;re aiming, hitting your targets is more difficult than it should be because your automatic fire has a wide spread on it. Kane is supposedly a badass arch-criminal; he should be able to hit his targets with short, controlled bursts. You&#8217;re able to get behind cover and either blindfire or pop out for aimed shots, but there&#8217;s no easy way to stick to walls. You don&#8217;t press a button or anything; instead you sort of get up against a wall and turn sideways. Then after jiggling the controls back and forth a bit, you&#8217;ll eventually snap into place to get behind cover. It&#8217;s such a pain that you&#8217;ll rarely want to use it, and it seems like you&#8217;re always snapping into cover behind something at the most inopportune times, making the game quite frustrating. There&#8217;s no health meter, but if you go down, you don&#8217;t die immediately either. You can be revived by one of your teammates with an adrenaline shot. If you get that shot too frequently, you&#8217;ll overdose and die. If your teammates don&#8217;t reach you in time, you&#8217;ll die too. Also, if one of the guys on your crew gets dropped, you have to make sure he gets revived. If he dies, the game ends. Between your poor accuracy, the enemy&#8217;s sharp accuracy, and the boneheaded AI from your squadmates, this all adds up to you keeping your squad on a very short leash.</p>
<p>When you&#8217;ve got a team with you, you can order team members around individually or order the team all at once by telling it to regroup to your location, move to a specific spot, or attack specific targets. Telling team members to move to locations is the most effective move because you can keep them close and revive them when they get shot down. Sending them after targets results in your squad running around aimlessly and trying to get too close to targets. That leads to them getting dropped in the line of fire, where you probably won&#8217;t be able to rescue them. So whether you&#8217;re doing the shooting yourself or hanging back and letting your men do the dirty work, the game is a real disappointment, especially when you consider how well this same sort of stuff worked in the developer&#8217;s previous squad-based game, Freedom Fighters.</p>
<p>There&#8217;s only one multiplayer mode in Kane &amp; Lynch, and it&#8217;s a great idea. Unfortunately, the idea doesn&#8217;t translate into a great or long-lasting experience. It&#8217;s called Fragile Alliance and puts up to eight players in one team of criminals. Then, it sets the team off to steal money, cocaine, and jewels from various locations seen in the single-player game. So you might start out in front of a bank, run in, collect a bunch of cash, and then escape from in a van out back. The catch is the way the money is split up among teammates. If you all work together, the money is split evenly. But at any point, a player can go rogue and gun down one of his teammates. This brands you a traitor; thus, any money you collect and escape with is yours to keep. Of course, this also means that other players who are still part of the team will try to waste you before you escape with their hard-stolen loot. So every round is a tentative affair where you always expect the worst&#8211;you&#8217;re just never sure when someone&#8217;s going to finally turn on you. When you die, whether it&#8217;s from the AI that opposes you or another player, you respawn on the other side of the heist. Now you need to stop the heist by eliminating the other players and you earn money by collecting it before the criminals collect.</p>
<p>It&#8217;s a bummer that the multiplayer is mucked up by a few different things. First, you&#8217;re still playing Kane &amp; Lynch, so all of the inaccurate firing issues and poor cover tactics from the single-player still apply. But another problem is that you can see the names of the other players over their heads from a distance and through walls, even if they&#8217;re on the other side. While you can run while crouched to make your name disappear, it&#8217;s pretty weak that you can see the names of the police team members as they head your way. There&#8217;s no element of surprise. Also, there are only a handful of different scenarios for this, and they play out the same way every single time. The security guards are always in the same positions in the bank and the cops are always waiting for you right outside, so it gets old fast.</p>
<p>While it might seem like a basic heist game, Kane &amp; Lynch does a good job of moving the action around, and you&#8217;ll see a variety of different environments and situations, ranging from banks, to prison breaks, to full-scale conflicts in the middle of illicit poppy fields. It also has some good-looking player models, with Kane and Lynch both looking appropriate as over-the-hill criminals. And even though their faces don&#8217;t animate much in-game, they still look good. Most of the animation isn&#8217;t so hot, though, and you&#8217;ll see a few ugly textures here and there too. Some of it looks a bit unfinished, like the way you see guys go through the motion of hitting you with an adrenaline shot, but their hands are actually empty.</p>
<div class="embscreen_large"><a href="open_image_viewer('934403','13','6182836','2007/315/934403_20071112_embed013.jpg','The%2Bmultiplayer%2Bmode%2Bis%2Ba%2Breally%2Bcool%2Bidea%2Bthat%2Bleaves%2Byou%2Bwondering%2Bwho%2527s%2Bgoing%2Bto%2Bturn%2Btraitor%2Bon%2Byou%252C%2Bbut%2Bit%2Bisn%2527t%2Bstrong%2Benough%2Bto%2Bmake%2Byou%2Bforget%2Bthe%2Bgame%2527s%2Bother%2Bproblems.','');"><img src="http://image.com.com/gamespot/images/2007/315/934403_20071112_embed013.jpg" class="thumb" /></a></p>
<div class="embscreen_caption"><a href="open_image_viewer('934403','13','6182836','2007/315/934403_20071112_embed013.jpg','The%2Bmultiplayer%2Bmode%2Bis%2Ba%2Breally%2Bcool%2Bidea%2Bthat%2Bleaves%2Byou%2Bwondering%2Bwho%2527s%2Bgoing%2Bto%2Bturn%2Btraitor%2Bon%2Byou%252C%2Bbut%2Bit%2Bisn%2527t%2Bstrong%2Benough%2Bto%2Bmake%2Byou%2Bforget%2Bthe%2Bgame%2527s%2Bother%2Bproblems.','');">The multiplayer mode is a really cool idea that leaves you wondering who&#8217;s going to turn traitor on you, but it isn&#8217;t strong enough to make you forget the game&#8217;s other problems.</a></div>
</div>
<p>The soundtrack is probably the best part of the whole game, delivering some tense music when the game calls for it. There&#8217;s a lot of voice acting in the game. The voices are appropriate for the characters, but the dialogue is hokey and filled with gratuitous cursing. The good ol&#8217; F word is certainly appropriate, given the nature of what these guys are doing, but when it&#8217;s every third word out of every character&#8217;s mouth, it comes across as a crutch that drags down the rest of the game a bit. Lynch frequently responds to your squad-orders by just shouting &#8220;F*** you!&#8221; Things like that just make the game feel purposely abrasive, and not in a &#8220;gritty&#8221; or &#8220;cool&#8221; sort of way.</p>
<p>The game is available on the Xbox 360 and PlayStation 3 as of this writing, and the differences between the two versions are minimal. Both games have occasional frame rate issues and the control issues with finding cover and hitting targets are noticeable in both. The only real difference is that the PlayStation 3 version doesn&#8217;t seem to have voice chat support. The multiplayer mode only really clicks when you can talk things out with other players and try to convince them that you&#8217;re not going to turn traitor&#8211;only to turn traitor on them and then laugh about it. Without that, the whole experience feels a little dry. The Xbox 360 version also has the standard set of 1,000 achievement points, a few of which reward you for specific moments in co-op, like having the player controlling Lynch put a few cops out of their misery, rather than leaving them to writhe on the ground.</p>
<p>Kane &amp; Lynch: Dead Men is a premise with promise, and if you&#8217;ve been waiting patiently for a game to really dive into the whole &#8220;crew-based heist tale&#8221; concept, you might be able to look past some of the story flaws. But when you consider the nearly ridiculous number of extremely high-quality shooters available recently, there&#8217;s not much room for something like Kane &amp; Lynch, even taking into account the somewhat unique nature of its story. That said, the multiplayer is a smart idea that&#8217;s worth seeing, even if playing it makes you wish that it was used in another, better game.</p>
<p>Origanal Post By:Gamespot.com</p></div>
</div>
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		<title>Mass Effect</title>
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		<guid isPermaLink="false">http://videogamehelp.wordpress.com/2008/01/20/mass-effect/</guid>
		<description><![CDATA[Mass Effect Unlockables Unlockables Complete the game on Normal to unlock the secrets Unlockable How to Unlock Hardcore Mode Complete the game once Increased Level Cap (51 &#8211; 60) Complete the game once New Game + Start a New Game, then select to use existing Career. You&#8217;ll be playing with your older character (with all [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=videogamehelp.wordpress.com&amp;blog=2460775&amp;post=30&amp;subd=videogamehelp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h2><span style="text-align:center; display: block;"><a href="http://videogamehelp.wordpress.com/2008/01/20/mass-effect/"><img src="http://img.youtube.com/vi/eNb8Q1XuF58/2.jpg" alt="" /></a></span>Mass Effect Unlockables</h2>
<div class="module">
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><b>Unlockables</b></div>
<div class="pl5 pr5 pb10">Complete the game on Normal to unlock the secrets</div>
<table class="table w432 tal">
<tr>
<th class="w50p fwb p5">Unlockable</th>
<th class="w50p p5">How to Unlock</th>
</tr>
<tr>
<td class="w50p fwb p5">Hardcore Mode</td>
<td class="w50p p5">Complete the game once</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Increased Level Cap (51 &#8211; 60)</td>
<td class="w50p p5">Complete the game once</td>
</tr>
<tr>
<td class="w50p fwb p5">New Game +</td>
<td class="w50p p5">Start a New Game, then select to use existing Career. You&#8217;ll be playing with your older character (with all items and skills intact)</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Insane Difficulty</td>
<td class="w50p p5">Beat the game on the Hardcore difficulty without changing the difficulty</td>
</tr>
</table>
</div>
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><b>Achievements</b></div>
<div class="pl5 pr5 pb10">Complete each of the following achievements below to get the allotted gamerscore.</div>
<table class="table w432 tal">
<tr>
<th class="w50p fwb p5">Unlockable</th>
<th class="w50p p5">How to Unlock</th>
</tr>
<tr>
<td class="w50p fwb p5">Medal of Honor (100)</td>
<td class="w50p p5">Complete 1 Mass Effect Playthrough on any setting.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Medal of Heroism (25)</td>
<td class="w50p p5">Complete Feros.</td>
</tr>
<tr>
<td class="w50p fwb p5">Distinguished Service Medal (25)</td>
<td class="w50p p5">Complete Eden Prime.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Council Legion of Merit (25)</td>
<td class="w50p p5">Complete Virmire.</td>
</tr>
<tr>
<td class="w50p fwb p5">Honorarium of Corporate Service (25)</td>
<td class="w50p p5">Complete Noveria.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Long Service Medal (25)</td>
<td class="w50p p5">Complete 2 Mass Effect Playthroughs on any setting.</td>
</tr>
<tr>
<td class="w50p fwb p5">Distinguished Combat Medal (25)</td>
<td class="w50p p5">Complete 1 Mass Effect playthrough on the Hardcore difficulty setting.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Medal of Valor (50)</td>
<td class="w50p p5">Complete 1 Mass Effect playthrough on the Insanity difficulty setting.</td>
</tr>
<tr>
<td class="w50p fwb p5">Pistol Expert (10)</td>
<td class="w50p p5">Register 150 Pistol Kills.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Shotgun Expert (15)</td>
<td class="w50p p5">Register 150 Shotgun Kills.</td>
</tr>
<tr>
<td class="w50p fwb p5">Assault Rifle Expert (15)</td>
<td class="w50p p5">Register 150 Assault Rifle Kills.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Sniper Expert (15)</td>
<td class="w50p p5">Register 150 Sniper Rifle Kills.</td>
</tr>
<tr>
<td class="w50p fwb p5">Lift Mastery (15)</td>
<td class="w50p p5">Use biotic Lift 75 times.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Throw Mastery (15)</td>
<td class="w50p p5">Use biotic Throw 75 times.</td>
</tr>
<tr>
<td class="w50p fwb p5">Warp Mastery (15)</td>
<td class="w50p p5">Use biotic Warp 75 times.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Singularity Mastery (15)</td>
<td class="w50p p5">Use biotic Singularity 75 times.</td>
</tr>
<tr>
<td class="w50p fwb p5">Barrier Mastery (15)</td>
<td class="w50p p5">Use biotic Barrier 75 times.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Stasis Mastery (15)</td>
<td class="w50p p5">Use biotic Stasis 75 times.</td>
</tr>
<tr>
<td class="w50p fwb p5">Damping Specialist (15)</td>
<td class="w50p p5">Use Damping Field 75 times.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">AI Hacking Specialist (15)</td>
<td class="w50p p5">Use AI Hacking 75 times.</td>
</tr>
<tr>
<td class="w50p fwb p5">Overlord Specialist (15)</td>
<td class="w50p p5">Use Shield Overload 75 times.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Spectre Inductee (15)</td>
<td class="w50p p5">Become a Spectre.</td>
</tr>
<tr>
<td class="w50p fwb p5">Charismatic (10)</td>
<td class="w50p p5">Use Charm or Intimidate to resolve an impossible situation.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Search and Rescue (10)</td>
<td class="w50p p5">Locate Dr. T’Soni in the Artemis Tau cluster.</td>
</tr>
<tr>
<td class="w50p fwb p5">Paramour (10)</td>
<td class="w50p p5">Complete any romance subplot.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Paragon (15)</td>
<td class="w50p p5">Accumulate 75% of total Paragon points.</td>
</tr>
<tr>
<td class="w50p fwb p5">Renegade (15)</td>
<td class="w50p p5">Accumulate 75% of total Renegade points.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Extreme Power Gamer (50)</td>
<td class="w50p p5">Reach 60th level with one character.</td>
</tr>
<tr>
<td class="w50p fwb p5">Power Gamer (20)</td>
<td class="w50p p5">Reach 50th level with one character.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Asari Ally (20)</td>
<td class="w50p p5">Complete the majority of the game with the asari squad member.</td>
</tr>
<tr>
<td class="w50p fwb p5">Quarian Ally (20)</td>
<td class="w50p p5">Complete the majority of the game with the quarian squad member.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Turian Ally (20)</td>
<td class="w50p p5">Complete the majority of the game with the turian squad member.</td>
</tr>
<tr>
<td class="w50p fwb p5">Krogan Ally (20)</td>
<td class="w50p p5">Complete the majority of the game with the Krogan squad member.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Sentinal Ally (20)</td>
<td class="w50p p5">Complete the majority of the game with the Alliance sentinel squad member.</td>
</tr>
<tr>
<td class="w50p fwb p5">Soldier Ally (20)</td>
<td class="w50p p5">Complete the majority of the game with the Alliance soldier squad member.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Geth Hunter (25)</td>
<td class="w50p p5">Register 250 Synthetic enemy kills.</td>
</tr>
<tr>
<td class="w50p fwb p5">Dog of War (25)</td>
<td class="w50p p5">Register 150 organic enemy kills.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Rich (25)</td>
<td class="w50p p5">Exceed 1,000,000 Credits.</td>
</tr>
<tr>
<td class="w50p fwb p5">Medal of Exploration (50)</td>
<td class="w50p p5">Land on an uncharted world.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Tactician (25)</td>
<td class="w50p p5">Complete playthrough with shield damage greater than health damage.</td>
</tr>
<tr>
<td class="w50p fwb p5">Completionist (25)</td>
<td class="w50p p5">Complete the majority of the game.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Sabotage Specialist (15)</td>
<td class="w50p p5">Use Sabotage 75 times.</td>
</tr>
<tr>
<td class="w50p fwb p5">First Aid Specialist (15)</td>
<td class="w50p p5">Use medi-gel 150 times.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Neural Shock Specialist (15)</td>
<td class="w50p p5">Use Neural Shock 75 times.</td>
</tr>
<tr>
<td class="w50p fwb p5">Scholar (25)</td>
<td class="w50p p5">Find all primary Aliens: Council Races, Extinct Races and Non-Council Races codex entries.</td>
</tr>
</table>
</div>
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><b>Character Benefit Unlockables</b></div>
<div class="pl5 pr5 pb10">You have to attain certain achievements to gain benefits on future plays through the game. Simply do the achievement to gain it.</div>
<table class="table w432 tal">
<tr>
<th class="w50p fwb p5">Unlockable</th>
<th class="w50p p5">How to Unlock</th>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Sniper Rifle Skill for New Characters</td>
<td class="w50p p5">Attain 150 Kills with Sniper Rifle</td>
</tr>
<tr>
<td class="w50p fwb p5">Assault Rifle Skill for New Characters</td>
<td class="w50p p5">Attain 150 Kills with Assault Rifle</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Shotgun Skill for New Characters</td>
<td class="w50p p5">Attain 150 Kills with Shotgun</td>
</tr>
<tr>
<td class="w50p fwb p5">Electronics Skill for New Characters</td>
<td class="w50p p5">Use Overload 75 Times</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Decryption Skill for New Characters</td>
<td class="w50p p5">Use Sabotage 75 Times</td>
</tr>
<tr>
<td class="w50p fwb p5">Shielding Skill for New Characters</td>
<td class="w50p p5">Use Dampening 75 Times</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">+10% Health Bonus</td>
<td class="w50p p5">Kill 150 Organic Beings</td>
</tr>
<tr>
<td class="w50p fwb p5">+10% Shield Bonus</td>
<td class="w50p p5">Kill 250 Synthetics</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">+25% Marksman Cooldown Bonus</td>
<td class="w50p p5">Attain 150 Kills with Pistol</td>
</tr>
<tr>
<td class="w50p fwb p5">+10% Experience Bonus</td>
<td class="w50p p5">Complete 75% of Game</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">+10% Hardening Bonus</td>
<td class="w50p p5">Complete 75% of Game with Ashley in Squad</td>
</tr>
<tr>
<td class="w50p fwb p5">Spectre Grade Weapons for Purchase</td>
<td class="w50p p5">Attain 1,000,000 Credits in your Wallet.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Lift Skill (for non-biotics)</td>
<td class="w50p p5">Use Lift 75 Times</td>
</tr>
<tr>
<td class="w50p fwb p5">Unlocks &#8220;Singularity&#8221; skill for future characters</td>
<td class="w50p p5">Use &#8220;Singularity&#8221; 75 times</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Regenerate 1 Health per Second</td>
<td class="w50p p5">Complete 75% of Game with Wrex in Squad</td>
</tr>
<tr>
<td class="w50p fwb p5">10% Reduced Cooldown for Sabotage and AI Hacking</td>
<td class="w50p p5">Complete 75% of Game with Tali in Squad</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">10% Reduced Cooldown for Overload and Damping</td>
<td class="w50p p5">Complete 75% of Game with Garrusin Squad</td>
</tr>
<tr>
<td class="w50p fwb p5">10% Reduced Cooldown for Lift and Throw</td>
<td class="w50p p5">Complete 75% of Game with Kaiden in Squad</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">10% Reduced Cooldown for Barrier and Stasis</td>
<td class="w50p p5">Complete 75% of Game with Liara in Squad</td>
</tr>
<tr>
<td class="w50p fwb p5">First Aid Skill for New Characters</td>
<td class="w50p p5">Use 150 Medi-gel</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Throw Skill for New Characters</td>
<td class="w50p p5">Use Throw 75 Times</td>
</tr>
<tr>
<td class="w50p fwb p5">Statis Skill for New Characters</td>
<td class="w50p p5">Use Statis 75 Times</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Barrier Skill for New Characters</td>
<td class="w50p p5">Use Barrier 75 Times</td>
</tr>
<tr>
<td class="w50p fwb p5">Warp Skill for New Characters</td>
<td class="w50p p5">Use Warp 75 Times</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Medicine Skill for New Characters</td>
<td class="w50p p5">Use Neural Hacking 75 Times</td>
</tr>
<tr>
<td class="w50p fwb p5">Hacking Skill for New Characters</td>
<td class="w50p p5">Use AI Hacking 75 Times</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">5% Increase in Weapon Damage</td>
<td class="w50p p5">Complete the Game Twice on any Difficulty</td>
</tr>
<tr>
<td class="w50p fwb p5">10% Shield Increase</td>
<td class="w50p p5">Sustain More Shield Damage than Health Damage on One Playthrough</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">+5% Experience Bonus</td>
<td class="w50p p5">Reach 50th level with one character</td>
</tr>
<tr>
<td class="w50p fwb p5">+5% Experience Bonus</td>
<td class="w50p p5">Reach 60th level with one character</td>
</tr>
</table>
</div>
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><b>Unlockable Gamer Pics</b></div>
<div class="pl5 pr5 pb10">Completing the game on the Hardcore and Insanity difficulties will unlock 2 special gamer pics for use on your profile.</div>
<table class="table w432 tal">
<tr>
<th class="w50p fwb p5">Unlockable</th>
<th class="w50p p5">How to Unlock</th>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Saren Gamer Pic</td>
<td class="w50p p5">Gain the Distinguished Combat Medal achievement</td>
</tr>
<tr>
<td class="w50p fwb p5">&#8220;N7&#8243; Gamer Pic</td>
<td class="w50p p5">Gain the Medal of Valor achievement</td>
</tr>
</table>
</div>
</div>
<div class="module_wrap">
<div class="module_head">
<h2>Mass Effect Glitches</h2>
</div>
<div class="module">
<div class="pt10 pl5 pr5 pb5 cb"><b>Infinite Renegade/Paragon</b></div>
<div class="dots pl5 pr5 pb10">On the planet Noveria, head to the hotel bar and look for a Turian named Lorik Quinn. Accept his quest to steal the data from his office. Once you get the data, the receptionist will ask you to get Quinn to testify. Tell her you&#8217;ll do it, and then go talk to Quinn. From here:1) Tell Quinn that he should testify (top left option).2) When he refuses, select the Charm option (top left) for Paragon points or the Intimidate (bottom left) for Renegade points and end the conversation.</p>
<p>3) Talk to him again, and ask about the Matriarch.</p>
<p>4) When he gets done talking about her, select the &#8220;Other questions&#8221; option (bottom right).</p>
<p>5) Now, you&#8217;ll have the option to ask him to testify again (top left). He&#8217;ll refuse, and you&#8217;ll be able to use the Charm or Intimidate option again to gain another 24 Paragon or Renegade points.</p>
<p>Repeat steps 3-5 until you have all the Paragon or Renegade points you want.</p></div>
<div class="pt10 pl5 pr5 pb5 cb"><b>Glitch: Use Mako on Therum Mini-Boss Fight</b></div>
<div class="dots pl5 pr5 pb10">It is possible to take the Mako through the gap in between the two rocks, where you are supposed to get out and travel on foot. Drive in to the gap, then from inside the gap drive up the left rock, until you are completely on your side, wedged between both rocks. Slowly inch forward and use boosts to slide through the gap.The geth and the walkers (the mini boss fight after the video) will not attack the Mako, and they die after only a couple of cannon shots.My Reveiw:</p>
<div class="module">
<div class="review_emblems">
<div class="emblem_type">
<h2>The Good</h2>
</div>
<ul>
<li><img src="http://img.gamespot.com/gamespot/shared/game_emblems/good_start_s.gif" /></li>
<li><img src="http://img.gamespot.com/gamespot/shared/game_emblems/good_great_sound_track_s.gif" /></li>
<li><img src="http://img.gamespot.com/gamespot/shared/game_emblems/good_great_story_s.gif" /></li>
<li><img src="http://img.gamespot.com/gamespot/shared/game_emblems/good_sucks_you_in_s.gif" /></li>
<li><img src="http://img.gamespot.com/gamespot/shared/game_emblems/good_terrific_voiceacting_s.gif" /></li>
</ul>
</div>
<ul class="fl">
<li>Powerful storyline draws you into a tense, politically charged universe <span> </span></li>
<li>Dialogue options will keep you constantly engaged in your missions <span> </span></li>
<li>Great visuals and superb voice acting <span> </span></li>
<li>Biotic powers are fun to pull off in battle.</li>
</ul>
<div class="cb"></div>
</div>
<div class="module_wrap">
<div class="module">
<h2>The Bad</h2>
<ul class="fl">
<li>Vehicle navigation and combat are weak <span> </span></li>
<li>A bunch of annoying interface issues.</li>
</ul>
<div class="cb"></div>
</div>
</div>
<p>var emblemTogglers = function() { $$(&#8216;#review_proscons .review_emblems&#8217;).each( function(emblem_group) { new emblemToggler(emblem_group); }); }; var initEmblemTips = function() { var reviewEmblemTips = new emblemTips($$(&#8216;#review_proscons .review_emblems li&#8217;), {&#8216;maxTitleChars&#8217;: 50,&#8217;fixed&#8217;: true, &#8216;className&#8217;: &#8216;review_emblem&#8217;, &#8216;parentNode&#8217;: $(&#8216;main_col_wrap&#8217;)}); }; window.addEvent(&#8216;domready&#8217;, initEmblemTips); window.addEvent(&#8216;domready&#8217;, emblemTogglers);</p>
<div class="module_wrap">
<div class="module"><a href="http://null/xbox360/rpg/masseffect/tech_info.html" class="xbox"><strong><font color="#99cc00">Game Details</font></strong></a>  |  <a href="http://www.gamespot.com/misc/reviewguidelines.html" class="xbox"><strong><font color="#99cc00">About Our Rating System</font></strong></a></div>
</div>
<div class="w432 pb10 fl cb">
<div class="content lh16 cl">Developer BioWare has always been at the forefront of progressive storytelling in games, so it&#8217;s no surprise that Mass Effect&#8217;s story is one of its best yet. It&#8217;s got a unique take on the chase-the-bad-guy-across-the-universe plot, and just when you think you&#8217;ve got everything figured out, the game throws you yet another surprise. BioWare has created a politically charged universe with an exhaustive backstory and filled it with a bunch of interesting, multifaceted characters. Combined with an exciting and unique combat mechanic, it makes for a fun and absorbing experience that you&#8217;ll want to see through to the end, just to see how everything turns out&#8211;even if the game isn&#8217;t perfect by any means. In fact, it&#8217;s surprising that so many small annoyances and glitches made their way into a game of such general high quality. Still, most players will be able to look past them and enjoy Mass Effect for what it is: A terrific role-playing game with great production values and fun, exciting action.</p>
<div class="embscreen_large"><a href="open_image_viewer('930279','2','6183119','2007/322/reviews/930279_20071119_embed002.jpg','The%2Bstory%2Bis%2Bone%2Bof%2BBioWare%2527s%2Bbest.','');"><img src="http://image.com.com/gamespot/images/2007/322/reviews/930279_20071119_embed002.jpg" class="thumb" /></a></p>
<div class="embscreen_caption"><a href="open_image_viewer('930279','2','6183119','2007/322/reviews/930279_20071119_embed002.jpg','The%2Bstory%2Bis%2Bone%2Bof%2BBioWare%2527s%2Bbest.','');">The story is one of BioWare&#8217;s best.</a></div>
</div>
<p>As in most role-playing games of this nature, you begin by customizing an avatar. You play as Commander Shepard, potential savior of the galaxy, but there&#8217;s plenty of room to mold him or her as you see fit. Physical customization isn&#8217;t as deep as you&#8217;ll find in something like last year&#8217;s Oblivion, but the system is relatively robust, letting you choose from a variety of preset features, and even letting you round everything off with a scar. Shouldn&#8217;t every badass commander have one? Of course, you&#8217;ll also choose a class. In this case, you&#8217;ve got six to choose from, each with various strengths in combat, tech, and biotics (Mass Effect&#8217;s sci-fi equivalent of magic). More impressively, you will select a few autobiographical tidbits&#8211;and these choices aren&#8217;t just for show. Through the course of the game, characters will refer to your past, and your resulting dialogue options will allow you to react to their comments with various degrees of humility, wistfulness, and scorn.</p>
<p>The narrative is pure space opera, yet there&#8217;s no denying that BioWare has created a tale of surprising depth and appeal. Surprise number one: Humanity is not the political center of the universe. We don&#8217;t have a seat on the galactic council, or even a representative on the Spectre squad, an elite group of special forces whose members are given wide berth to solve political and military challenges as they see fit. In the meantime, a Spectre has gone rogue, ransacking ancient artifacts and unleashing the violent, robotic Geth race on an unsuspecting galaxy. As Shepard, you pursue him across the Milky Way, visiting one alien world after another and discovering the fallen Spectre&#8217;s intentions along the way. He isn&#8217;t the best villain ever created: He disappears for the bulk of the game, which makes finding him feel less urgent than it should. Still, the journey to the game&#8217;s exciting end is one worth taking.</p>
<p>In true BioWare fashion, you&#8217;ll be navigating through loads of dialogue trees throughout the game, and how you respond can have life-or-death consequences&#8211;though you shouldn&#8217;t take that to mean that you need to brood over every decision. Oftentimes, multiple choices have the same result, a somewhat transparent trick that makes it seem as though you have a lot more impact on the conversation than you really do. At important junctures, however, your decisions can affect how missions play out. You can turn friend to foe, console (or devastate) a suicide-attack victim, or exploit evil corporate executives for fun and profit. And it all plays out amid an intricate melodrama of political intrigue and racial prejudice, and in a galaxy populated by fascinating, complex characters. There are pages ripped from the <i>Star Wars</i> and <i>Star Trek</i> playbooks, certainly, but quirks such as the interesting speech patterns of the overly-formal Hanar alien race, or the nomadic structure of the Quarian flotilla&#8211;a galactic government that&#8217;s always on the move&#8211;make Mass Effect&#8217;s version of the Milky Way a unique one.</p>
<p>When navigating dialogue, you&#8217;ll also be earning paragon or renegade points, which is the usual light-versus-dark system we&#8217;ve come to expect from the developer. Unlike in Knights of the Old Republic, however, your decisions here will not affect any abilities you have. However, the intricate relationship between the story and the game proper means that these decisions still affect gameplay&#8211;though that effect is usually an indirect one. More interestingly, your paragon and renegade meters are separate, rather than being at opposite sides of a single spectrum. It&#8217;s a subtle but effective choice that lends itself to Mass Effect&#8217;s shades-of-gray fiction, where light and dark aren&#8217;t mutually exclusive.</p>
<p>The main quest starts you on a huge space station called the Citadel, but takes you across a small series of planets before reaching the game&#8217;s exciting final moments. Not that you&#8217;re stuck with the main story, since you can pick up a good number of side quests along the way. Some of them are simple and relatively self-contained, while others will send you across the galaxy to uncivilized planets and derelict spaceships. This involves bringing up your galactic map, selecting a destination system, and going planetside to kick some alien butt. There are multiple regions to choose from, and often multiple solar systems within them, but while that sounds intimidating, it&#8217;s not nearly as mind-bogglingly huge as you would expect. In any given system, you can usually only land on one planet&#8211;and on each of these planets, there are usually only a few things to do before you get to your destination. More surprisingly, once you&#8217;ve finished the mission, there&#8217;s never a reason to return. Aside from the annoying thresher maws (more on these later), there aren&#8217;t any hostile indigenous creatures, so once you&#8217;ve dispatched your foes and scavenged for loot, it&#8217;s time to move on.</p>
<div class="embscreen_large"><a href="open_image_viewer('930279','1','6183119','2007/322/reviews/930279_20071119_embed001.jpg','Thresher%2Bmaw%2Bbattles%2Bare%2Bexciting--and%2Bannoying.','');"><img src="http://image.com.com/gamespot/images/2007/322/reviews/930279_20071119_embed001.jpg" class="thumb" /></a></p>
<div class="embscreen_caption"><a href="open_image_viewer('930279','1','6183119','2007/322/reviews/930279_20071119_embed001.jpg','Thresher%2Bmaw%2Bbattles%2Bare%2Bexciting--and%2Bannoying.','');">Thresher maw battles are exciting&#8211;and annoying.</a></div>
</div>
<p>When you first land on a planet, you drive around in a rover called the Mako. The thing&#8217;s possibly the most resilient vehicle ever created in a game. You get dropped onto the surface from hundreds of feet in the air and drive up impossibly steep mountains without much difficulty. Too bad that the driving portions are undoubtedly the weakest of the game. The weird bouncy nature of the rover and the fact that gravity is the same on every world (even Earth&#8217;s own moon) are both suspect issues, though they don&#8217;t really affect gameplay.</p>
<p>The rocky planetary design and Mako combat mechanics can really be a downer when combined together. You can spray machine gun fire or launch shells at your foes, and it works fine, provided you are on the same level as your enemies. However, the Mako&#8217;s turret, for whatever reason, can&#8217;t move up or down. The result is that bullets don&#8217;t necessarily land where your crosshair is, so if you&#8217;re on higher terrain or your target is too close, those endless clips you&#8217;re unloading are useless (though you can hit enemies above you without difficulty). It&#8217;s sometimes maddening, since in many situations, the enemy base is nestled below you in a crevasse, and you&#8217;re forced to either get in closer (often a death sentence in an area swarming with tough foes like the robotic Geth colossi), or get out and try to take on the toughest foes of the game on foot. Be careful if you get out of the Mako in areas like these though, since your adventuring party can slide into a deep valley and get stuck very easily, which forces you to either return to the Normandy (your ship) and return to the planet, or reload a saved game.</p>
<p>The other issue here is with the aforementioned thresher maws, which are sandworm-like beings that burst from the ground, spew deadly goo at you, submerge, and emerge elsewhere. These encounters can be really exciting, since the things are tough to take down and keep you on the move. The problem is that the game doesn&#8217;t check on the Mako&#8217;s position before respawning the thresher maw. Multiple times, we had the creature emerge from directly underneath us, which either resulted in an unavoidable insta-kill or getting stuck in the thresher&#8217;s geometry while the camera jittered madly. That&#8217;s just not fun, and you will find yourself avoiding flat expanses on planets just to avoid these problems.</p>
<p>Thankfully, on-foot combat is a lot of fun. You&#8217;ll accumulate six total teammates, two of whom can accompany you on missions at any given time. They have a variety of talents, and each of them is special in his or her own way. There&#8217;s a variety of guns to choose from, from pistols to shotguns to assault rifles, and each weapon can be outfitted with various upgrades that may increase stability, add scanners that bypass disrupted enemy radar, and more. You can also outfit special ammunition, though you always have unlimited ammo.</p>
<p>On top of that, some characters have magic-like powers called biotics to mess with. It&#8217;s worth noting, however, that these powers are focused on manipulation rather than direct offense. You can push enemies back with the throw power (awesome to behold at higher levels), lift them in the air, or create a vortex that sucks enemies toward it (another great use of Mass Effect&#8217;s fun combat physics). Engineers have some nice abilities as well, such as the ability to sabotage weapons from a distance, which makes your enemy&#8217;s weapon explode, or the power to turn robotic enemies against your own foes. As a rule, your teammates aren&#8217;t a liability, though they aren&#8217;t governed by the most advanced artificial intelligence we&#8217;ve ever seen. But provided you micromanage them as described below, you&#8217;ll not only be getting the most out of the experience, you won&#8217;t be apt to notice any drawbacks to the AI.</p>
<div class="embscreen_large"><a href="open_image_viewer('930279','3','6183119','2007/322/reviews/930279_20071119_embed003.jpg','The%2Bradial%2Bmenu%2Ballows%2Byou%2Bto%2Bchoose%2Bspecial%2Babilities%2Bwhile%2Bthe%2Bgame%2Bis%2Bpaused.','');"><img src="http://image.com.com/gamespot/images/2007/322/reviews/930279_20071119_embed003.jpg" class="thumb" /></a></p>
<div class="embscreen_caption"><a href="open_image_viewer('930279','3','6183119','2007/322/reviews/930279_20071119_embed003.jpg','The%2Bradial%2Bmenu%2Ballows%2Byou%2Bto%2Bchoose%2Bspecial%2Babilities%2Bwhile%2Bthe%2Bgame%2Bis%2Bpaused.','');">The radial menu allows you to choose special abilities while the game is paused.</a></div>
</div>
<p>The combat feels like it belongs in a third-person shooter at first, but if you continually approach it this way, you&#8217;ll die. A lot. Like in many previous BioWare RPGs, you&#8217;re meant to pause, survey the situation, and perform your actions. As long as you stick to that method, you&#8217;ll find combat to be a lot easier than it first appears. You can set your party members to automate their actions, simply perform defensive powers on their own (the better choice), or only perform powers on your command. Holding the right bumper brings up the command wheel, which lets you assign orders to your companions, as well as perform your own abilities. You can also take cover behind walls or other objects, though this mechanic isn&#8217;t all that helpful. Once you get into the groove, battles are rather enjoyable, with a flurry of bullets and biotic powers flying around. The joy of flinging the Geth around, filling them with shotgun shells, and watching them drop from the ceiling after lifting them in the air is a joy few RPGs can approximate.</p>
<p>The spoils of battle are always a fun reward for a job well done, and loot ramps up pretty well. You can also open up various lockers and containers for more loot, though it&#8217;s best to level one of your party members in the decryption skill for the more difficult-to-open ones. To open locked containers, you have two equally odd choices: Either perform a minigame that resembles the overdone contextual button presses we&#8217;ve seen in far too many games of late, or smear omnigel on the container, which is an all-purpose goo that opens cabinets, repairs the Mako, and, we suspect, may also eliminate ring-around-the-collar. It sounds like a silly mechanic, but all things considered, it&#8217;s a perfectly legitimate way of keeping the user engaged in the looting process, and it makes you feel like you earned the resulting spoils.</p>
<p>As you can imagine, you&#8217;ll be doing a lot of fiddling with your inventory, what with all these weapons, upgrades, and party members to deal with, but this is another stumbling block that could have used some streamlining. The menu interface isn&#8217;t terrible, though on its own, it&#8217;s a bit clunky. But it&#8217;s the little things that add up in a game that requires you to spend so much time in menu screens. First annoyance: In some menu screens, you can&#8217;t hit a button simply to escape to the previous menu. For example, in the weapons upgrade menu, if you decide you don&#8217;t want to make any changes, you can&#8217;t just leave the menu&#8211;you have to choose something, even if it means scrolling to the top of the list and selecting the same upgrade you already had equipped. In other cases, such as when you convert an item to omnigel, the menu jumps back to the top of the list, which is vexing. You can&#8217;t even deselect a power from the ability wheel in combat once you&#8217;ve chosen one. You can change the skill, but on the frequent occasion where you will want to change your mind after selection and not cast one at all, you&#8217;re stuck wasting a skill and waiting for it to recharge.</p>
<p>Other problems rear their heads as well, such as the occasions when you or your party members get trapped on level geometry, which forces you to reload your last save. But you&#8217;ll be apt to forgive them in light of the depth and variety to be found here. It&#8217;s fun to get to know your crew, conduct a clandestine romance, or turn Shepard into a hard-line exclusionary (or a racially sensitive diplomat). You could finish a fairly complete play-through in 40 hours&#8211;standard for a role-playing game&#8211;but there&#8217;s enough contextual content to make it worth a second play, if only to explore your renegade side, try out other romance options, or see another of the multiple endings. On the other hand, if you ignored the side quests and stuck with just the main storyline, you could be done in 15 hours or less.</p>
<p>Mass Effect&#8217;s visuals are excellent. Facial animations are among the best in gaming: Characters move their lips believably with the dialogue, further expressing themselves with subtle tilts of the head or with a slight raise of the eyebrows. Character models are beautifully detailed, such as with your Krogan teammate Wrex, whose every wrinkle and ridge is carefully textured and molded. There are some technical hitches, however. The framerate can dramatically dip at the worst possible times, and there is a lot of texture pop-in. There are also frequent load times&#8211;some of them hidden by elevator rides, others popping up in the midst of exploration. Nevertheless, Mass Effect looks wonderful. From an artistic perspective, the game looks great, if not quite original. Planet outposts tend to use only one of two interior layouts, and environments owe a lot to games and films of the past (much of the game&#8217;s look wouldn&#8217;t be out of place in a Halo title). But even with the obvious inspirations, Mass Effect still conveys its vision clearly, thanks to meticulous character designs and dramatic set pieces, such as the Citadel itself.</p>
<div class="embscreen_large"><a href="open_image_viewer('930279','4','6183119','2007/322/reviews/930279_20071119_embed006.jpg','Wrex%2Bisn%2527t%2Bjust%2Ba%2Bbadass%2Bcharacter%2Bmodel--he%2527s%2Balso%2Ba%2Bbadass.','');"><img src="http://image.com.com/gamespot/images/2007/322/reviews/930279_20071119_embed006.jpg" class="thumb" /></a></p>
<div class="embscreen_caption"><a href="open_image_viewer('930279','4','6183119','2007/322/reviews/930279_20071119_embed006.jpg','Wrex%2Bisn%2527t%2Bjust%2Ba%2Bbadass%2Bcharacter%2Bmodel--he%2527s%2Balso%2Ba%2Bbadass.','');">Wrex isn&#8217;t just a badass character model&#8211;he&#8217;s also a badass.</a></div>
</div>
<p>It&#8217;s also one of the best-acted games in recent memory. An all-star cast including such well-known actors as Fred Tatasciore and Seth Green bring Mass Effect&#8217;s characters to brilliant life. Not once will a drab line delivery or overzealous histrionics get in the way of your immersion. The soundtrack is evocative, with just the right amount of sci-fi shimmering to round out the occasional symphonic swelling. Sound effects are great across the board, from the robotic yammering of the Geth to the din of a planetary blizzard filling the room with its high-powered whooshing.</p>
<p>All told, Mass Effect is a great game with moments of brilliance and a number of small but significant obstacles that hold it back from reaching its true potential. But in the end, if you like RPGs and want to spend some time in an absorbing sci-world populated with a bunch of unique inhabitants, you&#8217;ll definitely have plenty of fun with this one.</p>
<p> Origanal post by:GameSpot.com</p></div>
</div>
</div>
</div>
</div>
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		<title>Madden 08</title>
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		<pubDate>Fri, 18 Jan 2008 17:12:35 +0000</pubDate>
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		<description><![CDATA[Madden NFL 08 Unlockables Achievements Complete each achievement to get the allotted gamerscore. Unlockable How to Unlock 60 Yard Pass (15) Complete a 60 yard pass. 60 Yard Run (15) Complete a 60 yard run. 90 Yard Pass (30) Complete a 90 yard pass. 80 Yard Run (35) Complete an 80 yard run. Intercept 2 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=videogamehelp.wordpress.com&amp;blog=2460775&amp;post=28&amp;subd=videogamehelp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h2><span style="text-align:center; display: block;"><a href="http://videogamehelp.wordpress.com/2008/01/18/madden-08/"><img src="http://img.youtube.com/vi/EhMubEYIsX0/2.jpg" alt="" /></a></span><span style="text-align:center; display: block;"><a href="http://videogamehelp.wordpress.com/2008/01/18/madden-08/"><img src="http://img.youtube.com/vi/oJahNjqHjug/2.jpg" alt="" /></a></span><span style="text-align:center; display: block;"><a href="http://videogamehelp.wordpress.com/2008/01/18/madden-08/"><img src="http://img.youtube.com/vi/QwJ2vabJX4E/2.jpg" alt="" /></a></span><span style="text-align:center; display: block;"><a href="http://videogamehelp.wordpress.com/2008/01/18/madden-08/"><img src="http://img.youtube.com/vi/_8Y-fewa8jk/2.jpg" alt="" /></a></span>Madden NFL 08 Unlockables</h2>
<div class="module">
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><b>Achievements</b></div>
<div class="pl5 pr5 pb10">Complete each achievement to get the allotted gamerscore.</div>
<table class="table w432 tal">
<tr>
<th class="w50p fwb p5">Unlockable</th>
<th class="w50p p5">How to Unlock</th>
</tr>
<tr>
<td class="w50p fwb p5">60 Yard Pass (15)</td>
<td class="w50p p5">Complete a 60 yard pass.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">60 Yard Run (15)</td>
<td class="w50p p5">Complete a 60 yard run.</td>
</tr>
<tr>
<td class="w50p fwb p5">90 Yard Pass (30)</td>
<td class="w50p p5">Complete a 90 yard pass.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">80 Yard Run (35)</td>
<td class="w50p p5">Complete an 80 yard run.</td>
</tr>
<tr>
<td class="w50p fwb p5">Intercept 2 Passes (20)</td>
<td class="w50p p5">Get 2 interceptions with one player.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Intercept 5 Passes (35)</td>
<td class="w50p p5">Intercept 5 total passes in one game.</td>
</tr>
<tr>
<td class="w50p fwb p5">Deflect 4 Passes (20)</td>
<td class="w50p p5">Deflect 4 or more passes with one player.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">7 Sacks with One Player (35)</td>
<td class="w50p p5">Sack the Quarterback 7 times with one player in one game.</td>
</tr>
<tr>
<td class="w50p fwb p5">8 Tackles with One Player (10)</td>
<td class="w50p p5">Get 8 tackles with one player in one game.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Recover 2 Fumbles (25)</td>
<td class="w50p p5">Recover 2 fumbles in one game with one player.</td>
</tr>
<tr>
<td class="w50p fwb p5">Force 3 Fumbles (10)</td>
<td class="w50p p5">Force 3 fumbles with one player.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">200 Kick Return Yards (20)</td>
<td class="w50p p5">Achieve 200 Kick Return Yards with One Player. Max 5min Qtr.</td>
</tr>
<tr>
<td class="w50p fwb p5">200 Punt Return Yards (20)</td>
<td class="w50p p5">Get 200 punt return yards in one game with one player.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">4 TD Passes (10)</td>
<td class="w50p p5">Throw 4 touchdown passes in one game.</td>
</tr>
<tr>
<td class="w50p fwb p5">Score 84 Points (35)</td>
<td class="w50p p5">Score 84 or more points in one game. Max 5min Qtr.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">10 Catches in a Row (15)</td>
<td class="w50p p5">Catch ten passes in a row with one player. Max 5min Qtr.</td>
</tr>
<tr>
<td class="w50p fwb p5">20 Completions in a Row (25)</td>
<td class="w50p p5">Get 20 completions in a row with one player.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">300 Pass Yards (10)</td>
<td class="w50p p5">Achieve 300 passing yards in one game.</td>
</tr>
<tr>
<td class="w50p fwb p5">500 Pass Yards (30)</td>
<td class="w50p p5">Pass for 500 yards in one game.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">80 Percent Pass Completion (15)</td>
<td class="w50p p5">Complete 80 percent of the attempted passes in one game.</td>
</tr>
<tr>
<td class="w50p fwb p5">100 Percent Pass Completion (25)</td>
<td class="w50p p5">100 Percent Pass Completion.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Complete 25 Passes (30)</td>
<td class="w50p p5">Complete 25 passes in one game.</td>
</tr>
<tr>
<td class="w50p fwb p5">1 Catch by Seven Players (20)</td>
<td class="w50p p5">Catch one pass with seven players.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">200 Pass Yards (10)</td>
<td class="w50p p5">Get 200 passing yards in a game.</td>
</tr>
<tr>
<td class="w50p fwb p5">2 TD Catches with One Player (10)</td>
<td class="w50p p5">Get 2 touchdown catches with one player.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">150 Receiving Yards (15)</td>
<td class="w50p p5">Achieve 150 receiving yards with one player.</td>
</tr>
<tr>
<td class="w50p fwb p5">200 Receiving Yards (25)</td>
<td class="w50p p5">Get 200 receiving yards with one player.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">100 Rec Yards with 2 Players (15)</td>
<td class="w50p p5">Get 100 reception yards by two players.</td>
</tr>
<tr>
<td class="w50p fwb p5">10 Catches with One Player (15)</td>
<td class="w50p p5">Get 10 receptions with One Player.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">200 Rush Yards (15)</td>
<td class="w50p p5">Rush for 200 yards or more with one player in one game.</td>
</tr>
<tr>
<td class="w50p fwb p5">40 Rush Attempts with One Player (15)</td>
<td class="w50p p5">Attempt 40 rushes with one player in one game. Max 5min Qtr.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Average 20 Yards Rushing (25)</td>
<td class="w50p p5">Average 20 yards rushing per attempt with one player in one game.</td>
</tr>
<tr>
<td class="w50p fwb p5">150 Rush Yards in One Qtr (25)</td>
<td class="w50p p5">Get 150 yards or more rushing in one quarter with one player.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">250 Rush Yards (25)</td>
<td class="w50p p5">Rush for 250 yards with one player in one game.</td>
</tr>
<tr>
<td class="w50p fwb p5">100 Rush Yards with One Player (15)</td>
<td class="w50p p5">Get 100 rush yards with One Player.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">100 Rush Yards with Two Players (30)</td>
<td class="w50p p5">Get 100 rushing yards with two players.</td>
</tr>
<tr>
<td class="w50p fwb p5">400 Yards on Offense (10)</td>
<td class="w50p p5">Achieve 400 yards of offense in one game. Max 5min Qtr.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">650 Yards on Offense (30)</td>
<td class="w50p p5">Get 650 yards on offense. Max 5min Qtr.</td>
</tr>
<tr>
<td class="w50p fwb p5">No Dropped Passes (20)</td>
<td class="w50p p5">Don&#8217;t drop a pass for an entire game. Min 5min Qtr.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">No Sacks Allowed (20)</td>
<td class="w50p p5">Don&#8217;t allow a sack for an entire game. Min 5min Qtr.</td>
</tr>
<tr>
<td class="w50p fwb p5">3 2pt Conversions Passing (35)</td>
<td class="w50p p5">Pass for three 2 point conversions in one game.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">3 2pt Conversions Rushing (35)</td>
<td class="w50p p5">Rush for three 2 point conversions in one game.</td>
</tr>
<tr>
<td class="w50p fwb p5">50 Yard Field Goal (20)</td>
<td class="w50p p5">Kick a 50 yard or more field goal.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">40 Yard Field Goal (15)</td>
<td class="w50p p5">Kick a 40 or more yard field goal.</td>
</tr>
<tr>
<td class="w50p fwb p5">4 Sacks (10)</td>
<td class="w50p p5">Get 4 sacks with one player in one game. Max 5min Qtr.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">3 Rushing TDs (15)</td>
<td class="w50p p5">Get 3 rushing touchdowns with one player.</td>
</tr>
<tr>
<td class="w50p fwb p5">Intercept 3 Passes (20)</td>
<td class="w50p p5">Get 3 interceptions in one game.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Average 20 Yards Receiving (25)</td>
<td class="w50p p5">Average 20 yards receiving with one player in one game.</td>
</tr>
</table>
</div>
</div>
<p>My Reveiw:</p>
<div class="module">
<div class="emblem_type">
<h2>The Good</h2>
</div>
<ul class="fl">
<li>The new &#8220;weapons&#8221; feature is a terrific addition <span> </span></li>
<li>A complex but fully manageable control scheme <span> </span></li>
<li>Much deeper franchise mode with owner mode features <span> </span></li>
<li>Excellent animations <span> </span></li>
<li>Much more challenging game than last year.</li>
</ul>
<div class="cb"></div>
</div>
<div class="module_wrap">
<div class="module">
<h2>The Bad</h2>
<ul class="fl">
<li>Fumbles pop up more than they ought to <span> </span></li>
<li>Audio design is lackluster <span> </span></li>
<li>Still no significant additions to the online play.</li>
</ul>
</div>
</div>
<div class="w432 pb10 fl cb">
<div class="content lh16 cl">It&#8217;s taken two and a half years and three releases, but Madden is finally back to form. In Madden NFL 08 for the Xbox 360 and PlayStation 3, EA Tiburon has put together the most complete version of Madden seen on either console to date. The gameplay is tight, practically every old feature that had been previously missing is back in some form or another, and new additions have been made that significantly change how you play the game&#8211;for the better. By no means is this year&#8217;s Madden flawless; it&#8217;s definitely got some quirks and underpolished aspects that will probably drive some people crazy. But taken as a whole, Madden 08 is easily the first great entry for the series on the 360 and PS3.You&#8217;ll notice the big difference in this year&#8217;s title the second you hop into a game. Marquee players have been given icons to specifically represent what type of &#8220;weapon&#8221; they are on the field. There are a ton of these different designations, separating out multiple types of players at each position. Wide receivers, for instance, come in a wide variety of forms. There are quick receivers who are able to nimbly duck and dodge around defenders to get open; possession receivers are good at catching the ball in traffic; hands receivers can grab onto just about any ball thrown their way; and big play receivers will leap up to make those really spectacular catches. Every position has at least a couple of these different designations, though not every player is truly a weapon. In addition, each weapon type has an opposite, a player on the other side of the field who can, in a sense, cancel out their abilities. Big play receivers, for instance, are vulnerable to big hitters, finesse move defensive linemen have a tougher time getting by top pass blockers, and so on.</p>
<div class="embscreen_large"><a href="open_image_viewer('938343','1','6176602','2007/224/reviews/938343_20070813_embed001.jpg','Say%2Bhello%2Bto%2Bthe%2Bfirst%2Bgreat%2Bfootball%2Bgame%2Bfor%2Bthe%2BXbox%2B360%2Band%2BPlayStation%2B3.','');"><img src="http://image.com.com/gamespot/images/2007/224/reviews/938343_20070813_embed001.jpg" class="thumb" /></a></p>
<div class="embscreen_caption"><a href="open_image_viewer('938343','1','6176602','2007/224/reviews/938343_20070813_embed001.jpg','Say%2Bhello%2Bto%2Bthe%2Bfirst%2Bgreat%2Bfootball%2Bgame%2Bfor%2Bthe%2BXbox%2B360%2Band%2BPlayStation%2B3.','');">Say hello to the first great football game for the Xbox 360 and PlayStation 3.</a></div>
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<p>The system itself works beautifully within the context of the game. Sure, you&#8217;ll certainly note the differences between QBs like Brett Favre and Vince Young, but that would have been the case in any Madden game of the last few years. Here, you&#8217;ll notice the differences in just about every position. Power running backs and speedier running backs are more individually defined than ever before, as are the differences between run blockers and pass blockers. On the defensive side of the ball, you see more in the technical differences in play between a shutdown corner that guards against the deep threat, and the press coverage corners who prefer to jam up receivers at the line. And the big hitters? Yes, they hit big.</p>
<p>These new weapon designations even go beyond basic techniques&#8211;they can actually give you insight into what the other team is doing. Specifically, the &#8220;smart&#8221; QB and defender designations come with a meter that fills up as individual plays on the other side of the ball are called throughout a game. After a single play or coverage scheme has been called four times, a quarterback like Peyton Manning or Tom Brady can actually see exactly what the defense is going to do, whereas a smart defender can get a glimpse of where the offensive play is going to go. Obviously the counterattack to something like this is to vary up your playbook as much as possible, which is in itself a great thing, since that&#8217;s what real offensive and defensive coordinators are forced to do in the real game.</p>
<p>The excellent new weapons feature isn&#8217;t the only way the on-field action has changed. Madden&#8217;s control scheme is more complex than ever before, with more presnap controls than you&#8217;ll probably ever know what to do with. Once you get the hang of it, the controls become like second nature, but it&#8217;s likely that players not extremely well versed in the ways of Madden will get a little confused at first as they fumble around with the controls, especially since practically every button on the controller does at least something presnap. This is especially true on defense. The defensive playmaker controls are back, letting you assign coverage changes to individual players before the ball is snapped. You can also now focus coverage on a specific receiver with a quick button press, though doing so will draw defensive resources away from other receivers. When laying in big hits via the right analog stick, you can hit a player high by pressing up, and low by pressing down. Doing this has different effects on different types of players. Hitting high might cause a less cautious ball carrier to cough up the rock, while going low on a power back is probably the best way to take him down as he pushes past the line. There&#8217;s also a button that will make your controlled defender attempt to strip the ball from a carrier, provided you time the button press right.</p>
<p>Between that function and the big hits, you&#8217;ll actually be seeing quite a few fumbles throughout Madden 08. We&#8217;re not talking NCAA 08 numbers of turnovers here, nor is the number of fumbles per game outlandish or unrealistic, but fumbling is far more regular an occurrence now than it&#8217;s ever been in a Madden game to date. It&#8217;s definitely noticeable enough that it will probably frustrate some players. More than anything else, it simply pays to be extra careful with the ball.</p>
<p>Between the new weapons feature and all the various control adjustments to this year&#8217;s game, Madden 08 provides an extremely deep and challenging experience on the field, possibly even a bit too challenging, depending on your tastes. One of the complaints about last year&#8217;s game was that the defensive back artificial intelligence was too much of a pushover, allowing too many easy completions. That&#8217;s definitely not the case this year. DBs are quite tough to get out of position, especially on the higher difficulty settings. It&#8217;s maybe a little overblown in terms of challenge there, as DBs seem to just magnetize themselves to receivers and always find a way to get an arm up to swat a pass away, however unlikely the situation. Even linebackers are tough to get the ball by a lot of times. But that&#8217;s really the worst thing you can say about the AI on any level. Otherwise, it plays a very realistic game of football across practically every position.</p>
<div class="embscreen_large"><a href="open_image_viewer('938343','2','6176602','2007/224/reviews/938343_20070813_embed002.jpg','The%2Bnew%2Bweapons%2Bsystem%2Bof%2Bcharacterizing%2Bvarious%2Bplayers%2527%2Babilities%2Badds%2Ba%2Bwhole%2Bnew%2Bdimension%2Bto%2Bthe%2Bgame.','');"><img src="http://image.com.com/gamespot/images/2007/224/reviews/938343_20070813_embed002.jpg" class="thumb" /></a></p>
<div class="embscreen_caption"><a href="open_image_viewer('938343','2','6176602','2007/224/reviews/938343_20070813_embed002.jpg','The%2Bnew%2Bweapons%2Bsystem%2Bof%2Bcharacterizing%2Bvarious%2Bplayers%2527%2Babilities%2Badds%2Ba%2Bwhole%2Bnew%2Bdimension%2Bto%2Bthe%2Bgame.','');">The new weapons system of characterizing various players&#8217; abilities adds a whole new dimension to the game.</a></div>
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<p>nother big complaint about the last couple of iterations of Madden was the distinct lack of features. Madden 06 had only a barren franchise mode and basic online play to its name, and while 07 cranked out a new version of superstar mode and a couple of minigames, franchise and online went basically untouched. In Madden 08, many of these modes have seen at least slight upgrades. The biggest and best differences are to be found in the franchise mode, which, while still not as rich with features as previous installments on older consoles, still has a fair amount to offer. During the season, you can now train individual players before each week&#8217;s game to try to boost up their stats in certain categories. These stat boosts are tied into point totals you earn during drills. So, say you&#8217;ve got a receiver that&#8217;s got a high, but not quite high enough rating in the &#8220;hands&#8221; category; what you&#8217;d then do is look at how many points you&#8217;d need in order to get him to the next level (points earned are determined by the difficulty level of the drill), and put him through his reps. These stat bonuses stay put, too, so you won&#8217;t lose them the next week.</p>
<p>In terms of offseason features, the owner mode is back in a relatively new form. During the season, you can keep track of your finances via a series of menus that tell you everything from how your revenues and costs stack up against other teams in the league, to which players are currently in a contract year. You&#8217;ll also hire a scouting agency at some point, and during the season you can task them with keeping tabs on up to 20 rookies from the upcoming draft class. The reports they give you aren&#8217;t necessarily much more detailed than the ones you get by default on every player, but they tend to be more accurate in judging potential. Rookie potential is actually a new feature in and of itself, in that now, rookies with different expectation levels can become gems or busts over time. These icons don&#8217;t pop up until a player has been in the league for a little while, but it&#8217;s all about what a player&#8217;s potential is. If a player turns out to be greater than his draft position would initially suggest, he&#8217;ll get a gem icon and actually perform above his stats. Busts are, as you&#8217;d imagine, the polar opposite. Even a bust can still be a useful player if you find a way to get him to make plays, but it&#8217;s far more challenging a prospect than with any other player.</p>
<p>Lastly, franchise owners can now maintain their team finances by buying upgrades for their stadiums, gaining sponsorship deals, and even opting to move the whole bloody thing to another town if so inclined. Of course, doing so is a tricky process. You have to find a city interested in a team, and on top of that, the costs of doing so are prohibitive. There&#8217;s a neat system in place that shows how interested a city is in having you in relation to how much money they&#8217;ll have to spend in order to do it. You basically have to find ways to cut the city&#8217;s costs down if you want to move there, and if you submit an offer that isn&#8217;t up to the city&#8217;s liking, you lose your chance to move until the following year. Once you do move, you&#8217;ll build a stadium, edit your squad as you please, and finally have that team in Winnipeg that we&#8217;re sure you&#8217;ve always dreamed of.</p>
<p>The superstar mode is much as it was last year, but considering how good the mode was last year, that&#8217;s not a bad thing. You still create your player, use your influence on the field to boost up your teammates, talk to your agent, sign contracts, and generally go through the motions to try to get yourself into the Hall of Fame. One neat addition is that you can actually choose players from this year&#8217;s rookie pool, so if you want to live the life as Calvin Johnson or live in a fantasy world where Jamarcus Russell actually signs a contract with the Raiders and gets to start, you can do so. There has also been a slight alteration made to the camera system in this mode. The camera is now a bit more zoomed out, making it easier for you to actually see the field. Granted, the camera is still pretty tight on your player, so it&#8217;s only a minor improvement.</p>
<div class="embscreen_large"><a href="open_image_viewer('938343','3','6176602','2007/224/reviews/938343_20070813_embed003.jpg','Tired%2Bof%2Bthe%2Bfact%2Bthat%2BJacksonville%2Bhas%2Ba%2Bteam%252C%2Byet%2Bnot%2BLas%2BVegas%252C%2BLos%2BAngeles%252C%2Bor%2BToronto%253F%2BMove%2B%2527em%2521','');"><img src="http://image.com.com/gamespot/images/2007/224/reviews/938343_20070813_embed003.jpg" class="thumb" /></a></p>
<div class="embscreen_caption"><a href="open_image_viewer('938343','3','6176602','2007/224/reviews/938343_20070813_embed003.jpg','Tired%2Bof%2Bthe%2Bfact%2Bthat%2BJacksonville%2Bhas%2Ba%2Bteam%252C%2Byet%2Bnot%2BLas%2BVegas%252C%2BLos%2BAngeles%252C%2Bor%2BToronto%253F%2BMove%2B%2527em%2521','');">Tired of the fact that Jacksonville has a team, yet not Las Vegas, Los Angeles, or Toronto? Move &#8216;em!</a></div>
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<p>Online play is functionally unchanged from the last couple of iterations of Madden. You can go head-to-head against only one other player in ranked and unranked matches. The online matches are certainly solid. Lag popped up here and there, and when it did, it had a palpably negative effect on gameplay&#8211;specifically, it made completing passes nearly impossible in the worst instances. But the bulk of the matches we played weren&#8217;t very laggy at all. As always, your mileage online may vary. There are some online bells and whistles, like the ability to glance at ESPN-licensed news videos, audio clips, and stories, but nothing you couldn&#8217;t easily get faster directly from the ESPN Web site. There&#8217;s still no league play of any kind, which is extra-sad when you consider that EA&#8217;s NHL franchise plans to debut this exact feature in just a few short weeks.</p>
<p>Other ancillary features include the same basic minigames from last year, such as the 40-yard dash and bench press, the same functional create-a-player mode, and, finally, a create-a-team mode, which had been missing. There&#8217;s a decent amount of customization available for jerseys, stadiums, and whatnot, though you can&#8217;t actually customize the roster of a created team with actual players unless you bring that team into franchise mode and do a fantasy draft. By default, the game populates the team with generic players that are rated depending on how you set your team up (run heavy, pass heavy, balanced, and the like). You also can&#8217;t import a created team into franchise mode without replacing another team, though that&#8217;s not exactly a new issue.</p>
<p>The core graphics engine hasn&#8217;t evolved much from last year, with maybe a touch more detail in the various player models, and not much else. However, animation is decidedly more impressive than ever before. Essentially, a gaggle of new branching animations have been thrown into the mix. Receivers who catch the ball on the sidelines will drag their toe while falling out of bounds or carefully angle their steps to stay in bounds. Running backs look decidedly more fluid as they juke and spin past defenders. And on defense, gang tackles are finally on board and look fantastic. Watching as two big defenders wrap up a running back, or two defensive backs simultaneously go high and low on a ball carrier, effectively flipping that poor schmuck head over heels, is quite a sight to behold. There are a few slightly off-looking animations, like the way that every single player on a field goal defense or an onside kick return team will simultaneously stand up and then crouch down into proper position, and a few catches we saw looked a little buggy and off-kilter. But by and large, the animation in this year&#8217;s Madden is the best it&#8217;s ever been.</p>
<p>One of the big points of contention about this year&#8217;s Madden has been the difference in performance between the Xbox 360 and PlayStation 3 versions. It was announced some time ago that the 360 version would run at 60 frames a second, versus 30 on the PS3. When you compare the two games side by side, yes, there is a noticeable difference. The PS3 version is certainly choppier and slightly more prone to hitching up in-game than the 360 one. However, simply taken on its own merits, the PS3 version isn&#8217;t suddenly awful because of this one issue. The choppiness rarely ever distracts you from the gameplay, and for the most part, the 30 frames a second number holds pretty steady. If you have a choice between the two, certainly the 360 version is the preferable one from a visual standpoint, but the PS3 version isn&#8217;t unplayable by any means.</p>
<p>Madden 08&#8242;s audio is the one area that really feels like it lacks. The on-the-field sound effects are still great, and the soundtrack consists of the usual roster of modern rock and rap acts, combined with the NFL Films music. Commentary, however, is a sticking point. The EA Sports radio announcer who&#8217;s been around since Madden 06 sounds like he&#8217;s still spouting the same lines from two years ago, and he still can&#8217;t seem to get the correct yardage numbers at the end of each play. John Madden still provides voice work for any plays where you choose to &#8220;Ask Madden&#8221; for a suggestion, but this dialogue is also largely recycled, and sometimes incorrect. There are times when he&#8217;ll go off about running a screen play when the play being suggested is a four wide receiver set with nothing but deep routes, or a quick pass play when the suggestion is a run up the middle. Finally, Marshall Faulk tries to provide a bit of preshow and postgame commentary, talking about the matchup, key players, and the like. The problem is that he&#8217;s terrible. The commentary is flat, monotone, and completely uninteresting, not to mention that he practically never uses a player&#8217;s name.</p>
<div class="embscreen_large"><a href="open_image_viewer('938343','4','6176602','2007/224/reviews/938343_20070813_embed004.jpg','New%2Banimations%2Bare%2Bthe%2Bhigh%2Bpoints%2Bof%2Bthis%2Byear%2527s%2Bvisual%2Bpresentation.','');"><img src="http://image.com.com/gamespot/images/2007/224/reviews/938343_20070813_embed004.jpg" class="thumb" /></a></p>
<div class="embscreen_caption"><a href="open_image_viewer('938343','4','6176602','2007/224/reviews/938343_20070813_embed004.jpg','New%2Banimations%2Bare%2Bthe%2Bhigh%2Bpoints%2Bof%2Bthis%2Byear%2527s%2Bvisual%2Bpresentation.','');">New animations are the high points of this year&#8217;s visual presentation.</a></div>
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<p>Sadly enough, ESPN commentators Merril Hodge and Mark Schlereth pop up to do tutorials for some of the minigames, but that&#8217;s it. You&#8217;ve got actual broadcasters in the game, and they&#8217;re not even broadcasting. This speaks to a larger issue with Madden, which is that it still hasn&#8217;t found a way to do broadcast presentation right. The EA Sports radio guy felt like a placeholder when he first debuted, and while he was good, isn&#8217;t it time to get a real broadcast team? EA has the ESPN license, so there&#8217;s not much excuse not to get the Monday Night Football crew for games. And why no ESPN integration into the franchise mode? No commentary or week-in-review from Schlereth, Hodge, or the multitude of other NFL experts floating around the network? Heck, even the Super Bowl feels low-rent. There&#8217;s practically nothing in the game to separate it from any other game during the regular season. Considering it&#8217;s the biggest sporting event out there, that just strikes as lazy.</p>
<p>It&#8217;s issues like these that hold Madden NFL 08 back from being a truly stellar effort. Make no mistake, this is a great game of football through and through, especially on the field, where the new weapons feature has a fantastic effect on how you play the game. The new additions to the control scheme, the new animation system, and the franchise upgrades also can&#8217;t be counted out. If anything, Madden 08 seems to represent a tipping point of sorts for the series. You feel like the game is right on the brink of getting back to where it was four or five years ago in terms of stature and innovation. Still, while it might not be quite there yet, Madden NFL 08 offers more than enough quality content to make it worth your while, and features the best football gameplay you&#8217;ll find on the Xbox 360 and PlayStation 3.</p>
<p>Origaanal post by:Gamespot.com</p></div>
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		<title>Guitar Hero III: Legends of Rock</title>
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		<pubDate>Fri, 18 Jan 2008 16:38:42 +0000</pubDate>
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		<description><![CDATA[Guitar Hero III Cheat Codes Codes From the main menu, go to &#8220;Options&#8221;, then &#8220;Cheats&#8221;, then &#8220;Enter Cheat&#8221;. Then play the following notes. Cheat Effect O,B,O,Y,O,B,O,Y Hyperspeed RY, RB, RO, RB, RY, GB, RY RB Performance Mode YO,RB,RO,GB,RY,YO,RY,RB,GY,GY,YB,YB,YO,YO,YB,Y,R,RY,R,Y,O Unlocks All Songs GR,GR,GR,RY,RY,RB,RB,YB,YO,YO,GR,GR,GR,RY,RY,RB,RB,YB,YO,YO Precision Mode YB, GY, GY, RB, RB, RY, RY, YB, GY, GY, RB, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=videogamehelp.wordpress.com&amp;blog=2460775&amp;post=27&amp;subd=videogamehelp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<h2><span style="text-align:center; display: block;"><a href="http://videogamehelp.wordpress.com/2008/01/18/guitar-hero-iii-legends-of-rock/"><img src="http://img.youtube.com/vi/S8epec2e5Mc/2.jpg" alt="" /></a></span>Guitar Hero III Cheat Codes</h2>
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<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><b>Codes</b></div>
<div class="pl5 pr5 pb10">From the main menu, go to &#8220;Options&#8221;, then &#8220;Cheats&#8221;, then &#8220;Enter Cheat&#8221;. Then play the following notes.</div>
<table class="table w432 tal">
<tr>
<th class="w50p fwb p5">Cheat</th>
<th class="w50p p5">Effect</th>
</tr>
<tr>
<td class="w50p fwb p5">O,B,O,Y,O,B,O,Y</td>
<td class="w50p p5">Hyperspeed</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">RY, RB, RO, RB, RY, GB, RY RB</td>
<td class="w50p p5">Performance Mode</td>
</tr>
<tr>
<td class="w50p fwb p5">YO,RB,RO,GB,RY,YO,RY,RB,GY,GY,YB,YB,YO,YO,YB,Y,R,RY,R,Y,O</td>
<td class="w50p p5">Unlocks All Songs</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">GR,GR,GR,RY,RY,RB,RB,YB,YO,YO,GR,GR,GR,RY,RY,RB,RB,YB,YO,YO</td>
<td class="w50p p5">Precision Mode</td>
</tr>
<tr>
<td class="w50p fwb p5">YB, GY, GY, RB, RB, RY, RY, YB, GY, GY, RB, RB, RY, RY, GY, GY, RY, RY</td>
<td class="w50p p5">Air Guitar</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">GR, B, GR, GY, B, GY, RY, O, RY, GY, Y, GY, GR</td>
<td class="w50p p5">You won&#8217;t fail any song on any difficulty. This does not work with career mode, online, or with top scores online.</td>
</tr>
<tr>
<td class="w50p fwb p5">(GR) (GR) (GR) (GB) (GB) (GB) (RB) R R R (RB) R R R (RB) R R R</td>
<td class="w50p p5">It makes Bret Michaels the singer</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">GR, GY, YB, RB, BO, YO, RY, RB</td>
<td class="w50p p5">Easy Expert (Widens timing windows, Does not work in career mode)</td>
</tr>
<tr>
<td class="w50p fwb p5">[GRBO] [GRYB] [GRYO] [GBYO] [GRYB] [RYBO] [GRYB] [GYBO] [GRYB] [GRYO] [GRYO] [GRYB] [GRYO]</td>
<td class="w50p p5">Unlock everything (no audio will play when entering this code)</td>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>
<h2>Guitar Hero III Unlockables</h2>
<div class="module">
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><b>Dragonforce &#8211; Through The Fire And Flames</b></div>
<div class="pl5 pr5">To unlock Dragonforce &#8211; Through The Fire And Flames, defeat Lou in the final guitar battle on any difficulty. The song will be unlocked for all difficulties.</div>
</div>
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><b>Unlock new characters</b></div>
<div class="pl5 pr5 pb10">Beat the respective character in a Guitar Battle during Career to unlock them for purchase in the shop.</div>
<table class="table w432 tal">
<tr>
<th class="w50p fwb p5">Unlockable</th>
<th class="w50p p5">How to Unlock</th>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Unlock Tom Morello</td>
<td class="w50p p5">Beat him in the first Guitar Battle</td>
</tr>
<tr>
<td class="w50p fwb p5">Unlock Slash</td>
<td class="w50p p5">Beat him in the second Guitar Battle</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Unlock Lou</td>
<td class="w50p p5">Beat him on the final Guitar Battle</td>
</tr>
</table>
</div>
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><b>Unlockable Guitars</b></div>
<div class="pl5 pr5 pb10">For each guitar, you need to either complete the corresponding difficulty or 5-star every song on that difficulty</div>
<table class="table w432 tal">
<tr>
<th class="w50p fwb p5">Unlockable</th>
<th class="w50p p5">How to Unlock</th>
</tr>
<tr>
<td class="w50p fwb p5">&#8220;Bat&#8221; Gutiar</td>
<td class="w50p p5">5-Star Every Song On Easy</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">&#8220;Beach Life&#8221; Bass</td>
<td class="w50p p5">Complete Co-Op Career Mode On Hard</td>
</tr>
<tr>
<td class="w50p fwb p5">&#8220;Distant Visitor&#8221; Guitar</td>
<td class="w50p p5">Complete Career Mode On Expert</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">&#8220;El Jefe&#8221; Guitar</td>
<td class="w50p p5">5-Star Every Song On Expert</td>
</tr>
<tr>
<td class="w50p fwb p5">&#8220;Jolly Rodger&#8221; Guitar</td>
<td class="w50p p5">5-Star Every Song On Medium</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">&#8220;Moon Shot&#8221; Guitar</td>
<td class="w50p p5">Complete Career Mode On Easy</td>
</tr>
<tr>
<td class="w50p fwb p5">&#8220;Nemisis 13&#8243; Guitar</td>
<td class="w50p p5">Complete Co-Op Career Mode On Any Difficult</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">&#8220;Neversoft Skateboard&#8221; Guitar</td>
<td class="w50p p5">5-Star Co-Op Career Mode On Expert</td>
</tr>
<tr>
<td class="w50p fwb p5">&#8220;PendulAxe&#8221; Bass</td>
<td class="w50p p5">Complete Co-Op Career Mode On Expert</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">&#8220;Rojimo&#8221; Guitar</td>
<td class="w50p p5">Complete Career Mode On Hard</td>
</tr>
<tr>
<td class="w50p fwb p5">&#8220;Saint George&#8221; Guitar</td>
<td class="w50p p5">Complete Career Mode On Medium</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">&#8220;Tiki&#8221; Guitar</td>
<td class="w50p p5">5-Star Every Song On Hard</td>
</tr>
</table>
</div>
</div>
<p>My Review:</p>
<div class="emblem_type">
<h2>The Good</h2>
</div>
<div class="module">
<ul>
<li>The best tracklist of any Guitar Hero game to date <span> </span></li>
<li>Lots of master tracks from the original bands and artists <span> </span></li>
<li>Online play is a fantastic addition <span> </span></li>
<li>Higher difficulty level ensures experienced players won&#8217;t get bored quickly.</li>
</ul>
</div>
<div class="cb"></div>
<div class="module_wrap">
<div class="module">
<div class="emblem_type">
<h2>The Bad</h2>
</div>
<ul class="fl">
<li>Higher difficulty level ensures most people&#8217;s arms will fall off halfway through the expert career <span> </span></li>
<li>Battle mode and boss battles aren&#8217;t interesting additions <span> </span></li>
<li>A heavy dose of in-game advertising <span> </span></li>
<li>Some frame-rate issues .</li>
</ul>
<div class="cb"></div>
</div>
</div>
<p>var emblemTogglers = function() { $$(&#8216;#review_proscons .review_emblems&#8217;).each( function(emblem_group) { new emblemToggler(emblem_group); }); }; var initEmblemTips = function() { var reviewEmblemTips = new emblemTips($$(&#8216;#review_proscons .review_emblems li&#8217;), {&#8216;maxTitleChars&#8217;: 50,&#8217;fixed&#8217;: true, &#8216;className&#8217;: &#8216;review_emblem&#8217;, &#8216;parentNode&#8217;: $(&#8216;main_col_wrap&#8217;)}); }; window.addEvent(&#8216;domready&#8217;, initEmblemTips); window.addEvent(&#8216;domready&#8217;, emblemTogglers);</p>
<div class="module_wrap">
<div class="module"><a href="http://null/ps3/puzzle/guitarheroiii/tech_info.html" class="playstation"><strong><font color="#a7a7ff">Game Details</font></strong></a>  |  <a href="http://www.gamespot.com/misc/reviewguidelines.html" class="playstation"><strong><font color="#a7a7ff">About Our Rating System</font></strong></a></div>
</div>
<div class="w432 pb10 fl cb">
<div class="content lh16 cl">You wouldn&#8217;t have been wrong to come into Guitar Hero III: Legends of Rock with some sense of trepidation. With original Guitar Hero developer Harmonix off the project and Tony Hawk creators Neversoft now on board, it would be fair to wonder if anything that made the wildly popular rhythm game franchise so awesome would be lost in the shuffle. The good news is that Guitar Hero III is Guitar Hero through and through. The core gameplay that fans love hasn&#8217;t changed outside of some basic tweaks, and the long and varied tracklist is the best of any game in the series to date. If there are any chinks in the armor of this sequel, it&#8217;s that some of the newer mode additions and a few odd design decisions do more to get in the way of the fun than anything else. Likewise, the extreme difficulty of some of the game&#8217;s more severe songs might end up turning off newer players. Those issues aside, it&#8217;s hard to argue with what Guitar Hero III offers from a content perspective, especially if you&#8217;re a longtime fan of the franchise.</p>
<div class="embscreen_large"><a href="open_image_viewer('939092','1','6181927','2007/301/reviews/939092_20071029_embed001.jpg','Say%2Bhello%2Bto%2Bthe%2Breturn%2Bof%2Bthe%2Bshred.','');"><img src="http://image.com.com/gamespot/images/2007/301/reviews/939092_20071029_embed001.jpg" class="thumb" /></a></p>
<div class="embscreen_caption"><a href="open_image_viewer('939092','1','6181927','2007/301/reviews/939092_20071029_embed001.jpg','Say%2Bhello%2Bto%2Bthe%2Breturn%2Bof%2Bthe%2Bshred.','');">Say hello to the return of the shred.</a></div>
</div>
<p>We won&#8217;t spend a great deal of time trying to educate you on the ways of Guitar Hero if you&#8217;ve never played one of these games before. The quick and dirty explanation is that you have a guitar controller with five fret buttons and a strummer. Notes appear on the screen, you hit the matching buttons, and rock is made. In Guitar Hero III, you&#8217;ll be making the rock with one of the best soundtracks to be found in any rhythm game. The soundtrack spans multiple eras and genres. Classic rock is represented with songs such as Santana&#8217;s &#8220;Black Magic Woman,&#8221; the Rolling Stones&#8217; &#8220;Paint it Black,&#8221; and ZZ Top&#8217;s &#8220;La Grange.&#8221; Alternative rock from the &#8217;90s is present in a big way with tracks such as The Smashing Pumpkins&#8217; &#8220;Cherub Rock,&#8221; Red Hot Chili Peppers&#8217; &#8220;Suck My Kiss&#8221; and Pearl Jam&#8217;s &#8220;Evenflow&#8221; on-hand. Classic punk fans will dig being able to play the Dead Kennedys&#8217; &#8220;Holiday in Cambodia,&#8221; Social Distortion&#8217;s &#8220;Story of My Life,&#8221; and the Sex Pistols&#8217; &#8220;Anarchy in the UK.&#8221; Modern rock hits such as Bloc Party&#8217;s &#8220;Helicopter,&#8221; The Killers&#8217; &#8220;When You Were Young&#8221; and Queens of the Stone Age&#8217;s &#8220;3&#8242;s and 7&#8242;s&#8221; are also available. And for all the metalheads, you get major classics such as Slayer&#8217;s &#8220;Raining Blood,&#8221; Iron Maiden&#8217;s &#8220;Number of the Beast&#8221; and Metallica&#8217;s &#8220;One.&#8221; It&#8217;s an all-around fantastic list with only a few blemishes here and there. It&#8217;s easily a much higher ratio of quality over crap than what Guitar Hero II had.</p>
<p>It&#8217;s worth noting the number of original tracks added into this year&#8217;s game. Well over half of the songs in Guitar Hero III are the original songs by the artists, as opposed to covers created for the purposes of the game. A couple of bands, including the Sex Pistols and early &#8217;90s funk-metal outfit Living Colour, actually went into the studio and rerecorded their songs for the game, which is pretty cool. The one downside to having so many master tracks in this game is that it does make the songs that are still covers stick out all the more. It doesn&#8217;t help that the general quality of the covers has also been downgraded a good bit since the last sequel. The woman covering Pat Benatar&#8217;s &#8220;Hit Me With Your Best Shot&#8221; doesn&#8217;t really sound anything like the &#8217;80s songstress; the version of Black Sabbath&#8217;s &#8220;Paranoid&#8221; in the game features a uniformly unimpressive Ozzy Osbourne impersonator; and the entire cover of &#8220;Holiday in Cambodia&#8221; has been pretty badly butchered with some weird structuring changes, badly edited lyrics, and a guy who sounds more like someone trying to parody Jello Biafra than anyone remotely authentic. Of course, the guitar parts in these covers don&#8217;t suffer much and in fact do a fine job of emulating the real-life songs. It&#8217;s just the surrounding pieces that rob the tracks of authenticity.</p>
<p>Of note as well is the fact that Guitar Hero II&#8217;s focus on extreme shredding over simple yet memorable riffs is even more intense in this sequel. The easy and medium difficulties are as good a starting point as they&#8217;ve ever been (though even they are a smidge more difficult than previous installments), but the curve definitely takes a steep incline when you bump up to hard and expert. The jump in expertise required for each setting is far greater than ever before, and at times it comes across as just too much. As awesome as songs like &#8220;One&#8221; and &#8220;Raining Blood&#8221; are, they&#8217;re so intense that it&#8217;s unlikely that anyone who didn&#8217;t get all the way through expert in Guitar Hero II will have a blessed clue what to do with these songs. And then there&#8217;s that pesky song from extreme power metal group DragonForce, &#8220;Through the Fire and Flames.&#8221; It sounds a little bit like a Dungeons &amp; Dragons dork singing over a tape of the Contra soundtrack that&#8217;s been thrown in a blender and set to &#8220;liquefy,&#8221; and it is so excruciatingly, arthritis-inflictingly difficult that you&#8217;ll be thanking your lucky stars it&#8217;s a bonus song and not something you&#8217;re required to complete to advance. Regardless, there are enough songs that do require completion that aren&#8217;t terribly far behind in difficulty level that it might just be enough to scare some people off from finishing expert altogether. There&#8217;s an old adage along the lines of &#8220;You win more friends with accessible fun than you do by breaking people&#8217;s fingers with a fake guitar.&#8221; Or something like that. Whatever. The point is that Guitar Hero III feels decidedly geared toward the hardcore Guitar Hero fan, and less for the newcomer.</p>
<p>Painful difficulty aside, the game is still lots and lots of fun. The core gameplay hasn&#8217;t been altered much, save for a few minor adjustments here and there. Hammer-ons and pull-offs, the techniques used to hit crazy streaks of tightly packed single notes, are now easier than ever before (possibly to offset some of the extreme extremeness of the harder songs), and the notes that can be hammered on or pulled off now glow brightly to signify as such. While playing, you&#8217;ll notice that the game also keeps track of your note streaks both with a counter and with periodic exclamatory text messages on the screen that notify you when you&#8217;ve hit certain streak milestones. There are also some changes to the way your star-power meter is displayed, as well as your score tracker, though these are mostly just aesthetic changes.</p>
<div class="embscreen_large"><a href="open_image_viewer('939092','2','6181927','2007/301/reviews/939092_20071029_embed002.jpg','If%2BRedOctane%2Bwere%2Ba%2Bband%252C%2BGuitar%2BHero%2BIII%2Bwould%2Bbe%2Bthat%2Balbum%2Bthat%2Bthey%2Bmade%2B%2527for%2Bthe%2Bfans.%2527','');"><img src="http://image.com.com/gamespot/images/2007/301/reviews/939092_20071029_embed002.jpg" class="thumb" /></a></p>
<div class="embscreen_caption"><a href="open_image_viewer('939092','2','6181927','2007/301/reviews/939092_20071029_embed002.jpg','If%2BRedOctane%2Bwere%2Ba%2Bband%252C%2BGuitar%2BHero%2BIII%2Bwould%2Bbe%2Bthat%2Balbum%2Bthat%2Bthey%2Bmade%2B%2527for%2Bthe%2Bfans.%2527','');">If RedOctane were a band, Guitar Hero III would be that album that they made &#8216;for the fans.&#8217;</a></div>
</div>
<p>You progress through Guitar Hero III much as you would any of the previous games. The career mode uses the same tiered-unlocking system as its predecessors, with encores at the end of each tier. One wrinkle to this year&#8217;s mode is the addition of animated cutscenes that sketch a minimal story about your band&#8217;s meteoric rise and eventual fall (literally) into hell. It&#8217;s not much of a tale, but there are a few moments of amusement here and there. One particularly interesting addition to this year&#8217;s game is a co-op career mode. This works much like the single-player career mode, but you can play through with a friend who you can divvy up either lead or rhythm guitar/bass duties with. Co-op play hasn&#8217;t changed much since last year&#8217;s game, but this new career progression is a neat idea.</p>
<p>Unfortunately, it&#8217;s a neat idea that&#8217;s overly restrictive in practice. For one thing, there are six songs you can unlock <em>only</em> in co-op career, which means that if you don&#8217;t have a buddy with a second guitar that can come over and spend an afternoon playing, you won&#8217;t get those songs (at least until someone eventually digs up the &#8220;unlock all songs&#8221; code for the game). Also, no version of the game ships with a co-op quick-play option. The only way to play cooperatively on a single console is to play in the co-op career mode, and you have to unlock six tiers&#8217; worth of songs before you unlock all the available songs. Interestingly enough, there is a launch-day patch for the Xbox 360 version of the game that adds a co-op quick-play option. However, if your 360 isn&#8217;t connected to Xbox Live, or you happen to buy any other version of the game, you&#8217;re out of luck at the moment.</p>
<p>Elsewhere in the multiplayer arena, the face-off and pro face-off modes from the previous Guitar Hero games return, and they&#8217;re still generally excellent. However, the one new addition is anything but. Titled battle mode, this mode replaces the star-power mechanic with Mario Kart-style weapons. If you hit a specific note string, you&#8217;ll gain a weapon you can launch at your opponent by tilting the guitar. Weapons include broken strings, jacked-up whammy bars, amplifier overloads (which cause notes to appear and disappear randomly), and a reversal of the notes to lefty flip (and vice versa). On paper, this mode seems as if it could be amusing, but in practice it&#8217;s just dumb. Most of the battle-mode matches we played were over in 30 seconds or less because one player simply couldn&#8217;t recover quickly enough to get a weapon and fire back. It&#8217;s basically a situation where whoever gets a weapon first wins most of the time. Even when matches do go on for a bit longer, they aren&#8217;t really much fun anyway.</p>
<div class="embscreen_large"><a href="open_image_viewer('939092','3','6181927','2007/301/reviews/939092_20071029_embed003.jpg','Get%2Bused%2Bto%2Bsevere%2Bhand%2Bpain.','');"><img src="http://image.com.com/gamespot/images/2007/301/reviews/939092_20071029_embed003.jpg" class="thumb" /></a></p>
<div class="embscreen_caption"><a href="open_image_viewer('939092','3','6181927','2007/301/reviews/939092_20071029_embed003.jpg','Get%2Bused%2Bto%2Bsevere%2Bhand%2Bpain.','');">Get used to severe hand pain.</a></div>
</div>
<p>Battle mode actually finds its way into the career mode in the form of boss battles. Activision went out and licensed a pair of notable guitar players: Guns N&#8217; Roses/Velvet Revolver legend Slash, and Rage Against the Machine/Audioslave shredder Tom Morello. At the end of a couple of tiers in the career mode, you go head-to-head against these guys in original guitar tracks that they themselves recorded, during which time battle-mode rules apply. Nevertheless, the same balancing issue pops up. Most of the boss battles can be bested pretty quickly if you get a couple of weapons in a row. The last boss battle has you playing a heavy-metal cover of &#8220;The Devil Went Down to Georgia&#8221; against a fairly obvious opponent, and that fight is considerably tougher than the other two, but it&#8217;s also the last boss of the game, so it would kind of have to be. The boss-battle mechanic just feels tacked on. With only three battles out of eight tiers in the game, and only two of them against real guitarists, it feels like a quickly tossed-together mechanic that, again, just isn&#8217;t that much fun.</p>
<p>Quite a bit more enjoyable than any battle modes or boss battles is the addition of online play for the Xbox 360, PlayStation 3, and Wii versions of the game. Guitar Hero has never been online before, and the ability to go online and take on the top axe grinders in the world is a huge bonus. Online options include all the offline gameplay modes. Ranked matches let you play face-off, pro face-off, and battle modes, and player matches let you do all of that plus the co-op songs. Sadly, you can&#8217;t do the co-op career mode online, but at least your friends can strap on a bass and play online. There are some key differences between the three online versions of the game. The PlayStation 3 version doesn&#8217;t include any manner of friends-list support, which means you can play only against random players online. The Wii version lets you play both random players and friends, though the friend options are limited to game-specific friend codes. The Xbox 360 version probably has the greatest ease of use online, with all the standard Xbox Live accoutrements, as well as easy access to downloadable songs (though, depending on your opinion of the pricing of said songs, that might be a blessing or a curse). The PS3 version should also include downloadable songs through the PlayStation Network store; unfortunately, the Wii version isn&#8217;t set up for any kind of content downloads. The good news about all three versions is that they perform wonderfully online. Lag never got in the way of the gameplay experience in any matches we played.</p>
<p>While on the subject of differences between versions, it&#8217;s worth noting that each version of Guitar Hero III comes with its own guitar bundle. Xbox 360 owners may not necessarily want a bundle if they already own the Guitar Hero II guitar, but III comes with a new wireless guitar that features a detachable neck, a much better whammy bar, better strap design, and more responsive buttons. If you weren&#8217;t satisfied with the GH II guitar, this is a good upgrade and potentially worth the $100 asking price for the bundle. PS3 and Wii owners have never had a GH game before, so you will need to buy a bundle to play with the guitar. The PS3 version costs the same as the 360 one, and the guitar is functionally identical as well, save for a small dongle that has to be plugged into the PS3&#8242;s USB port to make the wireless action work. The Wii version costs $90, and has the most unique guitar of all of the available versions, in that it features a connector for the Wii Remote. The remote fits snugly into a port on the back of the guitar, and the remote essentially takes over as the guitar&#8217;s tilt sensor. It also does a few unique things, such as buzzing slightly when you engage star power, and playing all the missed note sounds through the Wii Remote speaker. PS2 owners also get a bundle, though unless you really, really want a wireless guitar, there&#8217;s not much reason to go that route here. The new guitar&#8217;s buttons aren&#8217;t much better than the previous PS2 guitars, and the sync process for the wireless controller is kind of clunky. It&#8217;s a nice-looking guitar, but it&#8217;s not quite worth paying $90 for.</p>
<p>The change in developers has also resulted in a slight change in visual style in Guitar Hero III. The look of all the various characters and environments has changed noticeably, and everything has been given a more defined and exaggerated look. It might be slightly jarring to those accustomed to the standard Guitar Hero visuals, but once you get used to it, you&#8217;ll find the game to be pretty sharp-looking. The guitarist characters look excellent, and even the secondary band players look more detailed than ever before (though considering how dog-ugly the singer is, maybe he could have stood to have a little less detail). The PS2 and Wii versions look about on par with one another, and look maybe slightly better than the last couple of PS2 Guitar Hero games. The Xbox 360 and PS3 versions are considerably better-looking, even over Guitar Hero II on the 360. However, the one thing that does get in the way with these versions is occasional bouts of frame-rate slowdown, specifically when engaging star power while lots of notes are onscreen. This chugging is really distracting and can occasionally throw you off while you&#8217;re playing. Rhythm games, perhaps more than any other genre, really need to not slow down, and it&#8217;s disappointing that this one does.</p>
<div class="embscreen_large"><a href="open_image_viewer('939092','4','6181927','2007/301/reviews/939092_20071029_embed004.jpg','These%2Bare%2Bthe%2Bcharacters%2Byou%2Bremember%252C%2Bbut%2Bthey%2Blook%2Ba%2Bbit%2Bdifferent%2Bnow.','');"><img src="http://image.com.com/gamespot/images/2007/301/reviews/939092_20071029_embed004.jpg" class="thumb" /></a></p>
<div class="embscreen_caption"><a href="open_image_viewer('939092','4','6181927','2007/301/reviews/939092_20071029_embed004.jpg','These%2Bare%2Bthe%2Bcharacters%2Byou%2Bremember%252C%2Bbut%2Bthey%2Blook%2Ba%2Bbit%2Bdifferent%2Bnow.','');">These are the characters you remember, but they look a bit different now.</a></div>
</div>
<p>It&#8217;s also disappointing that Activision has finally decided to corporate up the Guitar Hero experience with a fair amount of lame product placement and dynamic in-game advertising. It&#8217;s one thing to get branded guitars and get Guitar Center to sponsor your in-game shop&#8211; it&#8217;s quite another to have several of the game&#8217;s environments feature billboards that display ads dynamically, and logos for Pontiac and Axe Body Spray that pop up all over the place. It even goes so far as to have Axe-sponsored guitars you can buy in-game, and Axe-sponsored go-go dancers prancing about the stage while you play. Gross.</p>
<p>An abundance of advertising, a few visual issues, some overly restrictive design decisions, weak new modes, and a major upping of the difficulty level might seem like a lot of potential hindrances for a game to overcome, and yet none of these problems are big enough to rob Guitar Hero III of the same brand of addictive fun that made the previous entries in the franchise so engaging. Certainly the fantastic track list goes a long way toward that end, but the gameplay is really what sells it. Sure, the difficulty can be vexing, but the game never loses that sense of &#8220;just one more song&#8221; addictiveness, even at the height of its challenge level. Once you start playing, you&#8217;ll be hooked for hours at a time, both online and off. It might ultimately just be more Guitar Hero, but that&#8217;s hardly a bad thing&#8211;in fact, it&#8217;s a great thing.</p>
<p>Oriaanal post by:Gamespot.com</p></div>
</div>
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		<title>Sonic Riders: Zero Gravity</title>
		<link>http://videogamehelp.wordpress.com/2008/01/18/sonic-riders-zero-gravity/</link>
		<comments>http://videogamehelp.wordpress.com/2008/01/18/sonic-riders-zero-gravity/#comments</comments>
		<pubDate>Fri, 18 Jan 2008 16:22:00 +0000</pubDate>
		<dc:creator>clarkr95</dc:creator>
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		<category><![CDATA[Sonic Riders: Zero Gravity]]></category>
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		<guid isPermaLink="false">http://videogamehelp.wordpress.com/2008/01/18/sonic-riders-zero-gravity/</guid>
		<description><![CDATA[Sonic Riders: Zero G Unlockables Unlockable Cinemas Unlockable How to Unlock Opening Start the Heroes Story Insert Beat Babylon Story Ending Beat Babylon Story Unlockables Unlockable How to Unlock Shadow the Hedgehog Beat Team Sonic&#8217;s Story Rouge the Bat Beat Team Sonic&#8217;s Story Cream the Rabbit Beat Team Sonic&#8217;s Story World Grand Prix Mode Beat [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=videogamehelp.wordpress.com&amp;blog=2460775&amp;post=26&amp;subd=videogamehelp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h2><span style="text-align:center; display: block;"><a href="http://videogamehelp.wordpress.com/2008/01/18/sonic-riders-zero-gravity/"><img src="http://img.youtube.com/vi/aUFBhQoUPCY/2.jpg" alt="" /></a></span>Sonic Riders: Zero G Unlockables</h2>
<div class="module">
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><b>Unlockable Cinemas</b></div>
<table class="table w432 tal">
<tr>
<th class="w50p fwb p5">Unlockable</th>
<th class="w50p p5">How to Unlock</th>
</tr>
<tr>
<td class="w50p fwb p5">Opening</td>
<td class="w50p p5">Start the Heroes Story</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Insert</td>
<td class="w50p p5">Beat Babylon Story</td>
</tr>
<tr>
<td class="w50p fwb p5">Ending</td>
<td class="w50p p5">Beat Babylon Story</td>
</tr>
</table>
</div>
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><b>Unlockables</b></div>
<table class="table w432 tal">
<tr>
<th class="w50p fwb p5">Unlockable</th>
<th class="w50p p5">How to Unlock</th>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Shadow the Hedgehog</td>
<td class="w50p p5">Beat Team Sonic&#8217;s Story</td>
</tr>
<tr>
<td class="w50p fwb p5">Rouge the Bat</td>
<td class="w50p p5">Beat Team Sonic&#8217;s Story</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Cream the Rabbit</td>
<td class="w50p p5">Beat Team Sonic&#8217;s Story</td>
</tr>
<tr>
<td class="w50p fwb p5">World Grand Prix Mode</td>
<td class="w50p p5">Beat Team Sonic&#8217;s Story</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Silver</td>
<td class="w50p p5">Beat Babylon Story</td>
</tr>
<tr>
<td class="w50p fwb p5">90s Boulevard</td>
<td class="w50p p5">Beat Babylon Story</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">80s Boulevard</td>
<td class="w50p p5">Beat Babylon Story</td>
</tr>
<tr>
<td class="w50p fwb p5">SCR-GP</td>
<td class="w50p p5">Beat Babylon Story</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Eggman</td>
<td class="w50p p5">Beat Babylon Story</td>
</tr>
<tr>
<td class="w50p fwb p5">Blaze</td>
<td class="w50p p5">Beat Babylon Story</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Amigo</td>
<td class="w50p p5">Clear all missions in story mode.</td>
</tr>
<tr>
<td class="w50p fwb p5">Billy Hatcher</td>
<td class="w50p p5">Clear all missions in story mode.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">NiGHTS</td>
<td class="w50p p5">Clear all missions in story mode.</td>
</tr>
<tr>
<td class="w50p fwb p5">Chaos Emerald Gear</td>
<td class="w50p p5">Get Extreme Rank on all missions in story mode.</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">MAG Gear</td>
<td class="w50p p5">Clear all missions in story mode.</td>
</tr>
<tr>
<td class="w50p fwb p5">SCR-HD</td>
<td class="w50p p5">Beat SCR-HD during a Free Race.</td>
</tr>
</table>
</div>
</div>
<p>My Review:</p>
<div class="content lh16 cl pb10">Before thinking about this game, ask yourself a question or two:1. Did i like the original Sonic Riders on (insert platform here)?<br />
2. What were my main complaints from before?<br />
3. Will it be worth my time and investment?Let me answer a couple of those questions to the best of my abilities:1. If you liked the original (all 5 of us), you&#8217;ll likely know what to expect for the most part with this game. If however you have NOT played the original, expect a completely different experience to what your used to seeing.<br />
2. People had numerous different kinds of complaints, let me list some of the popular ones</p>
<p>Concern: Controls were shallow and stiff<br />
Real deal: i can whole heartedly agree that controls were more than some were willing to swallow. With un-intuitive steering, weird air and boost systems, and did i mention the steering?<br />
New Deal: Rejoice! The controls have been reworked and in its favor too! Strangely controlled powersliding has been tossed out the window, in favor for a Gravity Boost idea that lets you turn on a dime, completely under your control. The way this one works is you hold down square (ps2 version) and your character will jump in the air and hold it while time seemingly slows down, you may now adjust the direction with which you want to go via the left stick, release to get a massive boost in the right direction. Feel free to hit those U-Turns with ease now. Another complaint with the controls was the awkward way the board handles, well this has been reworked too. instead of the awkward sliding, were now greeted with controls that actually feel like air-board. As you steer, the character will tilt his feet with the gear and the system turns you like that based on turbulence and how good the gears &#8220;curve&#8221; rating is. REMEMBER: This is NOT rubber on pavement, do NOT expect anything remotely close to this. In regards to air-riding, i can commend Sonic Team for tweaking this enough to be believable enough. in other words: Controls have been reworked entirely, and the game definitely benefits from all of the changes present.</p>
<p>Concern: 4kids and Sonic Team USA just cant seem to localize right, lines are cheesy and performances are rushed, its a mess<br />
Real deal: i wholeheartedly agree, its been since&#8230;never since Sonic and crew have given award winning performances<br />
New Deal: While still not a nominee for best acting (Uncharted gets my vote) its some of the best performances I&#8217;ve seen SEGA pull out for the Sonic Series. the 4kids voice actors actually feel like their trying now, which was INCREDIBLY odd to hear. While some cheese exists (like Jets inherent audacity to refer to sonic by his full title &#8220;Sonic the hedgehog&#8221;, it makes me cringe) and Tails&#8217;s IQ is supposed to be equivalent to Eggmans, why does he have to keep asking sonic &#8220;What should be do, sonic?&#8221; the moment trouble stirs, all I&#8217;m saying is a little quick thinking on Tails part would have produced a solid and near perfect beginning intro cinematic. The voice acting is pretty solid, the performances in the animation for the characters show a little over-acting (it definitely feels like a SEGA game in that regard) and the localization in the lip-synching is near perfect, a couple de-synchronization&#8217;s here and there, but barely noticeable. The story and performances, and the incredibly beautiful rendered cinematics, get my both of my thumbs up.</p>
<p>Concern: the story mode is short and theres no online multiplayer<br />
Real Deal: definitely, and yeah thats a bummer<br />
New Deal: unfortunately nothing here has changed. For a person who liked and played the original to death (ie. Me), you can blast through the entire single player campaign (both story modes) in as little as 3 hours. The campaign is fun though, and ive played through it a couple times, plus its a great way to get extra rings. If you have a Wii, your in for the treat here: Online Racing capabilities. This however is lacking in the PS2 version unfortunately. Whats the deal with that? At least the solid regular racing segments are nice and challenging, but extra difficult settings would have been good.</p>
<p>Concern: The game didn&#8217;t express the feeling of speed, and &#8220;air&#8221; meter was disheartening when you ran out<br />
Real Deal: it most certainly didn&#8217;t. As for running out of air, running on feet was very annoying to deal with. air recharge stations didn&#8217;t help the feeling either.<br />
New Deal: Youll never have to experience that &#8220;running out of air&#8221; feeling again. Gone is that meter, its been replaced with &#8220;GP&#8221; or &#8220;Gravity points&#8221;. The only thing that happens when this meter runs out, is you can no longer boost or do special abilities (like gravity pulling yourself onto the wall). However there IS still running off the board, its an item pickup now, when you get it, your character is given their weapon (reminiscent of boosting in the original) and when you run into another character, their hit silly, lose rings and speed. Plus your given a ginormous temporary speed boost as you run, once that runs out, your back on your board. This game however, thrives on your unique ability of gravity control, to go super fast the whole time. If you can manage it well, the only slow bits should be when you&#8217;ve somehow managed to hit the wall and lose all speed, acceleration is sloooow. I wont lie to you, Sonic Riders Zero Gravity is good. But its only good if you consider some facts, such as what ive reiterated numerous times: People: THIS IS NOT RUBBER ON PAVEMENT, this is not a Driving Game, this is most certainly not realistic, at ALL. And if your still complaining that you cant turn or break on a dime, i suggest you pick up a hover board and try it yourself. (plus if you had the ability to break, your setting yourself up for a loss anyways)</p>
<p>3. Theres some phantom depth here however, there are over 60 different (and imaginative) gears to earn, there are characters to unlock, and 16 different, well thought out and balanced tracks to compete in.</p>
<p>While some die-hards don&#8217;t consider games like this apart of the actual Sonic series, I&#8217;m going to go ahead and say its probably the best we&#8217;ve gotten in terms of a solid and polished experience since Sonic Adventure 2 for the Dreamcast (or Shadow The Hedgehog&#8230; maybe.) Since, this game also features something we haven&#8217;t seen in a long time in a Sonic game. Its a special kind of feeling that your experiencing when playing it, watching it, experiencing it.</p>
<p>Its a little thing called: Love. The company definitely made sure they were having fun making this game.</p>
<p>so in short: Spread the love. Pick it up, rental or purchase. Choose your poison, you cant go wrong either way. The next person to compare this to any other racing game aside from maybe Mario Kart, has no merit, and no soul.</p>
<p>Origanal post by:Gamespot.com</p></div>
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		<title>NFL Tour</title>
		<link>http://videogamehelp.wordpress.com/2008/01/18/nfl-tour/</link>
		<comments>http://videogamehelp.wordpress.com/2008/01/18/nfl-tour/#comments</comments>
		<pubDate>Fri, 18 Jan 2008 16:09:26 +0000</pubDate>
		<dc:creator>clarkr95</dc:creator>
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		<guid isPermaLink="false">http://videogamehelp.wordpress.com/2008/01/18/nfl-tour/</guid>
		<description><![CDATA[NFL Tour Unlockables Achievements Complete each achievement to get the allotted gamerscore. Unlockable How to Unlock Airborne (25) Wall Hurdle to score a TD (Exhibition, 1-player, Standard rules, Veteran or harder) Army of Two (50) Win a game of Redzone Rush (1-player, Standard rules, Veteran or harder) Homecourt (50) Win a game of Smash &#38; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=videogamehelp.wordpress.com&amp;blog=2460775&amp;post=25&amp;subd=videogamehelp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h2><span style="text-align:center; display: block;"><a href="http://videogamehelp.wordpress.com/2008/01/18/nfl-tour/"><img src="http://img.youtube.com/vi/QrjlV8CJef8/2.jpg" alt="" /></a></span>NFL Tour Unlockables</h2>
<div class="module">
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><b>Achievements</b></div>
<div class="pl5 pr5 pb10">Complete each achievement to get the allotted gamerscore.</div>
<table class="table w432 tal">
<tr>
<th class="w50p fwb p5">Unlockable</th>
<th class="w50p p5">How to Unlock</th>
</tr>
<tr>
<td class="w50p fwb p5">Airborne (25)</td>
<td class="w50p p5">Wall Hurdle to score a TD (Exhibition, 1-player, Standard rules, Veteran or harder)</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Army of Two (50)</td>
<td class="w50p p5">Win a game of Redzone Rush (1-player, Standard rules, Veteran or harder)</td>
</tr>
<tr>
<td class="w50p fwb p5">Homecourt (50)</td>
<td class="w50p p5">Win a game of Smash &amp; Dash (1-player, Standard rules, Veteran or harder)</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Need for Speed (50)</td>
<td class="w50p p5">Get a 40+ yd TD, no turbo or wall hurdles (Exhibition, 1-player, Standard rules, Veteran or harder)</td>
</tr>
<tr>
<td class="w50p fwb p5">Paradise (50)</td>
<td class="w50p p5">Get a TD on a play longer than 30 seconds (Exhibition, 1-player, Standard rules, Veteran or harder)</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Playground (50)</td>
<td class="w50p p5">Score 56 points (Exhibition, 1-player, Standard rules, Veteran or harder)</td>
</tr>
<tr>
<td class="w50p fwb p5">Slippery (50)</td>
<td class="w50p p5">Hit 3 reversals, same player, same play (Exhibition, 1-player, Standard rules, Veteran or harder)</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Boogie (100)</td>
<td class="w50p p5">Win Smash &amp; Dash with over 50% possession (1-player, Standard rules, Veteran or harder)</td>
</tr>
<tr>
<td class="w50p fwb p5">Icon (100)</td>
<td class="w50p p5">Score on every possession in Redzone Rush (1-player, Standard rules, Veteran or harder)</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Skate Through (100)</td>
<td class="w50p p5">Shutout a team on All Star or Legend (Exhibition, 1-player, Standard rules)</td>
</tr>
<tr>
<td class="w50p fwb p5">Tour Superstar (100)</td>
<td class="w50p p5">Complete Tour Mode</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Coast to Coast &#8211; 100G</td>
<td class="w50p p5">Wall hurdle off both walls for a touchdown</td>
</tr>
<tr>
<td class="w50p fwb p5">Really? &#8211; 25G</td>
<td class="w50p p5">Same play four times in a row? Cheeser&#8230;</td>
</tr>
</table>
</div>
</div>
<p>My Reveiw:</p>
<div class="module">
<div class="emblem_type">
<h2>The Good</h2>
</div>
<ul class="fl">
<li>Simple controls are easy to pick up and play <span> </span></li>
<li>Someone was smart enough to not charge the standard $60 for what is essentially an arcade game.</li>
</ul>
<div class="cb"></div>
</div>
<div class="module_wrap">
<div class="module">
<div class="emblem_type">
<h2>The Bad</h2>
</div>
<ul class="fl">
<li>Trey Wingo&#8217;s repetitive jokes about repetitive announcers stink <span> </span></li>
<li>Trey Wingo&#8217;s repetitive jokes about repetitive announcers stink <span> </span></li>
<li>Not many game modes and too few customization options <span> </span></li>
<li>Defense is pretty pointless <span> </span></li>
<li>Trey Wingo&#8217;s repetitive jokes about repetitive announcers stink.</li>
</ul>
</div>
</div>
<div class="w432 pb10 fl cb">
<div class="content lh16 cl">When EA unveiled NFL Tour, the question many people found themselves asking was &#8220;What&#8217;s the difference between NFL Tour and NFL Street?&#8221; After spending a lot of the time with the game, we can finally reveal the answer: NFL Tour isn&#8217;t played on the street. There&#8217;s also a little less &#8220;attitude&#8221; and fewer customization options in NFL Tour. If this sounds like a significant step backward&#8211;it is. You&#8217;ll probably be able to squeeze out a few hours of enjoyment from the game, but there&#8217;s nothing to keep you coming back for more.</p>
<div class="embscreen_large"><a href="open_image_viewer('941947','33','6184689','2007/338/reviews/941947_20071205_embed011.jpg','There%2Bare%2Bplenty%2Bof%2Bplays%2Bavailable%252C%2Bbut%2Byou%2Bcan%2Bwin%2Bby%2Brunning%2Bthe%2Bsame%2Bfew%2Bagain%2Band%2Bagain.','');"><img src="http://image.com.com/gamespot/images/2007/338/reviews/941947_20071205_embed011.jpg" class="thumb" /></a></p>
<div class="embscreen_caption"><a href="open_image_viewer('941947','33','6184689','2007/338/reviews/941947_20071205_embed011.jpg','There%2Bare%2Bplenty%2Bof%2Bplays%2Bavailable%252C%2Bbut%2Byou%2Bcan%2Bwin%2Bby%2Brunning%2Bthe%2Bsame%2Bfew%2Bagain%2Band%2Bagain.','');">There are plenty of plays available, but you can win by running the same few again and again.</a></div>
</div>
<p>For starters, NFL Tour is light on game modes&#8211;<em>really</em> light. You can play an exhibition game, online game, two minigames, or tour mode. The two minigames are Smash &amp; Dash and Redzone Rush. Smash &amp; Dash is essentially keep-away in a small arena, whereas Redzone Rush has players taking turns going one-on-one in an effort to score from the 20-yard line. Both games are ultrasimple and fun for a few minutes, but there&#8217;s very little reason to revisit them once you&#8217;ve played them a few times. Online play is limited to ranked and unranked play, which is about what you&#8217;d expect for an arcade-style football game&#8211;it&#8217;s better than nothing, but nothing special.</p>
<p>If there&#8217;s any depth to be found in NFL Tour, it is in the tour mode. Here, you pick a team, create a player, and then take on all the other NFL teams in ladder-style tournament. The mode is similar to what was found in NFL Street, but more straightforward (read: stripped-down). Your goal is always to win, but there&#8217;s often more to it than just being ahead when time expires&#8211;sometimes you&#8217;ll have to hit a certain score to win, but other times, you have to come from behind. It&#8217;s a fine format for an arcade game that you&#8217;re going to drop a few quarters in to kill some time with, but there&#8217;s no stat-tracking or real customization&#8211;just beat a team and move on.</p>
<p>Tour&#8217;s lone bright spot is its gameplay. That&#8217;s not to say it&#8217;s amazing or anything&#8211;it&#8217;s not&#8211;but the game is fun to play. The action takes place in what is essentially an outdoor Arena League field, complete with walls. Teams consist of seven offense players and seven defensive players. Other than your quarterback playing special teams because he&#8217;s the person who throws the ball off, players don&#8217;t have to pull double-duty on offense and defense. You can pick from a small number of passing and running plays. There are a few trick and option plays to choose from as well. Like real football, you get four downs to gain 10 yards for a first down. There are no field goals or punts, and after a touchdown, you must run a normal play for either one or two points.</p>
<p>The play on the field is fast, and the controls are easy to learn. There&#8217;s a button for turbo, one for juking, and one to power through tackles. You can avoid tackles or make them with well-timed presses of a button. The only button mashing you&#8217;ll need to do is to pound a button to break certain tackles or overpower a blocker. On the PS3, this is done by shaking the controller&#8211;a mechanic that is not only uninteresting but also curiously not covered in the instruction manual. For the first hour or so, it&#8217;s quite satisfying to break off huge plays, blow up would-be tacklers, pound ball carriers into the wall, and decimate quarterbacks with huge sacks.</p>
<p>After the first few hours, you&#8217;ll realize that there&#8217;s not much of anything to the gameplay. You <em>can</em> run up walls to avoid a tackle, but the mechanic doesn&#8217;t work very often. Slants are particularly unstoppable, and it&#8217;s possible to successfully run the same few plays repeatedly. Heck, the Xbox 360 version even rewards you with an achievement for running the same play four times in a row. Eventually, you&#8217;ll learn a few tricks to play a bit of defense against the CPU, but stopping a real person who can adapt to cheesy tactics is nearly impossible. It doesn&#8217;t help that it only takes 10 yards to get a first down and that your players tend to knock the ball carrier toward the first-down marker, giving just about any play that gains one yard a few more bonus yards at the end. It&#8217;s nice that there aren&#8217;t a whole lot of cheap turnovers, but this&#8211;combined with how difficult it is to stop someone&#8211;makes it so that most games end up being won by the last person to score. In fact, there&#8217;s such little emphasis on defense that in some of the tour modes (such as first to score 24 points) you&#8217;ll find that you win faster by letting the CPU score in one quick play rather than spending time trying to slow it down.</p>
<p>Tour&#8217;s visuals show off some decent-looking player models that are nicely animated, but the overall presentation leaves a lot to be desired. There are several different arenas, but other than slightly different-looking cityscapes, they all look the same and don&#8217;t play any differently from one another. It really feels like the &#8220;No Fun League&#8221; had a lot of input on how over-the-top to make the game, which has a negative impact on the overall experience. The tackles aren&#8217;t all that nasty-looking, and players convey very little personality before, during, or after the play. The only bit of visual flair is a bit of blurring on a player when he&#8217;s using turbo, a trail on the ball, and some really ugly fireworks after lead changes.</p>
<div class="embscreen_large"><a href="open_image_viewer('941947','34','6184689','2007/338/reviews/941947_20071205_embed012.jpg','How%2Bis%2Bthis%2Bdifferent%2Bfrom%2BNFL%2BStreet%253F%2BIt%2527s%2Btotally%2Bdifferent%2521%2BThey%2Bplay%2Bon%2Ba%2Bfield%2Bnow%2521','');"><img src="http://image.com.com/gamespot/images/2007/338/reviews/941947_20071205_embed012.jpg" class="thumb" /></a></p>
<div class="embscreen_caption"><a href="open_image_viewer('941947','34','6184689','2007/338/reviews/941947_20071205_embed012.jpg','How%2Bis%2Bthis%2Bdifferent%2Bfrom%2BNFL%2BStreet%253F%2BIt%2527s%2Btotally%2Bdifferent%2521%2BThey%2Bplay%2Bon%2Ba%2Bfield%2Bnow%2521','');">How is this different from NFL Street? It&#8217;s totally different! They play on a field now!</a></div>
</div>
<p>NFL Tour is the worst-sounding sports game since video games made the leap from cartridge to disc. All the other aspects&#8211;the graphics, the gameplay, the game modes&#8211;seem like the best things ever when compared to the unbearable play-by-play of ESPN&#8217;s Trey Wingo. His entire performance centers around the notion that announcers in sports games tend to repeat themselves too often, so he has about a dozen &#8220;jokes&#8221; like, &#8220;You ever notice how video game announcers repeat themselves too often? You ever notice how video game announcers repeat themselves too often?&#8221; He repeats these jokes over and over again. He&#8217;ll also make the same stupid quips about repetition multiple times <em>on the same drive</em>. Whoever sold the development team on this idea has a future selling snake oil because it&#8217;s absolutely astounding that commentary this terrible could have even made it past the idea phase. It will not only annoy you, but also anyone in the immediate vicinity. You&#8217;re better off turning the commentary off and asking an ex to yell the things he or she dislikes about you into your ear for the duration of the game.</p>
<p>Outside of the fact that there are no NFL Street games available for the PS3 or 360, it&#8217;s puzzling why NFL Tour even exists. If you&#8217;re cool with spending $40 on a few hours of entertainment&#8211;go to town, but don&#8217;t say you weren&#8217;t warned. However, if you don&#8217;t like wasting money, take a pass on this one altogether and pick up an old copy of Street (or even Blitz) if you need an arcade football fix.</p>
<p>Origianal post by:Gamespot.com</p></div>
</div>
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		<title>Tom Clancy&#8217;s Ghost Recon Advanced Warfighter</title>
		<link>http://videogamehelp.wordpress.com/2008/01/18/tom-clancys-ghost-recon-advanced-warfighter/</link>
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		<pubDate>Fri, 18 Jan 2008 15:57:45 +0000</pubDate>
		<dc:creator>clarkr95</dc:creator>
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		<description><![CDATA[Tom Clancy&#8217;s Ghost Recon Advanced Warfighter Cheat Codes Invincibility Codes While in the pause menu press and hold in this order: Left Trigger, Right Trigger and Back. Enter the codes while holding these buttons. A noise should tell you it has worked. Cheat Effect Y, Y, X, RB, X, LB Makes player invincible X,X, Y, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=videogamehelp.wordpress.com&amp;blog=2460775&amp;post=24&amp;subd=videogamehelp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h2><span style="text-align:center; display: block;"><a href="http://videogamehelp.wordpress.com/2008/01/18/tom-clancys-ghost-recon-advanced-warfighter/"><img src="http://img.youtube.com/vi/5FPGT2r40W4/2.jpg" alt="" /></a></span>Tom Clancy&#8217;s Ghost Recon Advanced Warfighter Cheat Codes</h2>
<div class="module">
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><b>Invincibility Codes</b></div>
<div class="pl5 pr5 pb10">While in the pause menu press and hold in this order:<br />
Left Trigger, Right Trigger and Back. Enter the codes while holding these buttons. A noise should tell you it has worked.</div>
<table class="table w432 tal">
<tr>
<th class="w50p fwb p5">Cheat</th>
<th class="w50p p5">Effect</th>
</tr>
<tr>
<td class="w50p fwb p5">Y, Y, X, RB, X, LB</td>
<td class="w50p p5">Makes player invincible</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">X,X, Y, RB, Y, LB</td>
<td class="w50p p5">Makes team invincible</td>
</tr>
</table>
<h2>Tom Clancy&#8217;s Ghost Recon Advanced Warfighter Unlockables</h2>
<div class="module">
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><b>Achievements</b></div>
<div class="pl5 pr5 pb10">Complete the following to unlock GRAW&#8217;s Achievements:</div>
<table class="table w432 tal">
<tr>
<th class="w50p fwb p5">Unlockable</th>
<th class="w50p p5">How to Unlock</th>
</tr>
<tr>
<td class="w50p fwb p5">Unyielding (Multiplayer)</td>
<td class="w50p p5">Get 30 kills before being killed in multiplayer</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Perfect chapter 1 (Multiplayer)</td>
<td class="w50p p5">Complete all primary and secondary objectives in chapter 1</td>
</tr>
<tr>
<td class="w50p fwb p5">Locate the Football (hard)</td>
<td class="w50p p5">Take the Football back from Carlos Ontiveros</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Capture Ontiveros (hard)</td>
<td class="w50p p5">Capture General Ontiveros alive</td>
</tr>
<tr>
<td class="w50p fwb p5">Reach the Football (normal)</td>
<td class="w50p p5">Reach the Football&#8217;s location</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Clear the way (normal)</td>
<td class="w50p p5">Clear access to rebel HQ</td>
</tr>
<tr>
<td class="w50p fwb p5">Capture Ontiveros (normal)</td>
<td class="w50p p5">Capture General Ontiveros alive</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Locate the Football (normal)</td>
<td class="w50p p5">Take the Football back from Carlos Ontiveros</td>
</tr>
<tr>
<td class="w50p fwb p5">Secure Ballantine (hard)</td>
<td class="w50p p5">Secure the US president</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Escort Ruiz-Pena (hard)</td>
<td class="w50p p5">Escort the Mexican president to US Embassy</td>
</tr>
<tr>
<td class="w50p fwb p5">Neutralize rebel outpost (hard)</td>
<td class="w50p p5">Neutralize a rebel outpost blocking the highway</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Eliminate defenses (hard)</td>
<td class="w50p p5">Eliminate Chapultepek castle defenses</td>
</tr>
<tr>
<td class="w50p fwb p5">Secure US tanks (hard)</td>
<td class="w50p p5">Take control of 50 US tanks stolen by rebels</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Protect US president (hard)</td>
<td class="w50p p5">Locate and protect US president</td>
</tr>
<tr>
<td class="w50p fwb p5">Reach the Football (hard)</td>
<td class="w50p p5">Reach the Football&#8217;s location</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Clear the way (hard)</td>
<td class="w50p p5">Clear access to rebel HQ</td>
</tr>
<tr>
<td class="w50p fwb p5">Protect US president (normal)</td>
<td class="w50p p5">Locate and protect US president</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Secure US tanks (normal)</td>
<td class="w50p p5">Take control of 50 US tanks stolen by rebels</td>
</tr>
<tr>
<td class="w50p fwb p5">Eliminate defenses (normal)</td>
<td class="w50p p5">Eliminate Chapultepek castle defenses</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Neutralize rebel outpost (normal)</td>
<td class="w50p p5">Neutralize a rebel outpost blocking the highway</td>
</tr>
<tr>
<td class="w50p fwb p5">Escort Ruiz-Pena (normal)</td>
<td class="w50p p5">Escort the Mexican president to US Embassy</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Secure Ballantine (normal)</td>
<td class="w50p p5">Secure the US president</td>
</tr>
<tr>
<td class="w50p fwb p5">Reach Ramirez (hard)</td>
<td class="w50p p5">Reach Captain Ramirez’s position</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Reach Ramirez (normal)</td>
<td class="w50p p5">Reach Captain Ramirez’s position</td>
</tr>
<tr>
<td class="w50p fwb p5">Team champion (Multiplayer)</td>
<td class="w50p p5">Climb to the top of the team leaderboard</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Solo champion (Multiplayer)</td>
<td class="w50p p5">Climb to the top of the solo leaderboard</td>
</tr>
<tr>
<td class="w50p fwb p5">World Champion (Multiplayer)</td>
<td class="w50p p5">Climb to the top of the universal leaderboard</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Coop 1-4</td>
<td class="w50p p5">Win missions in the cooperative campaign</td>
</tr>
<tr>
<td class="w50p fwb p5">Coop 1-3</td>
<td class="w50p p5">Win missions in the cooperative campaign</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Coop 1-2</td>
<td class="w50p p5">Win missions in the cooperative campaign</td>
</tr>
<tr>
<td class="w50p fwb p5">Coop 1-1</td>
<td class="w50p p5">Win missions in the cooperative campaign</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Master of Ceremonies</td>
<td class="w50p p5">Host at least 1000 matches</td>
</tr>
<tr>
<td class="w50p fwb p5">Committed (Multiplayer)</td>
<td class="w50p p5">Play for 8 hours straight in multiplayer</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Sniper (Multiplayer)</td>
<td class="w50p p5">Get a career total of 500 head shots in multiplayer</td>
</tr>
<tr>
<td class="w50p fwb p5">Falcon (Multiplayer)</td>
<td class="w50p p5">Shoot down 100 helicopters in multiplayer</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Deadly (Multiplayer)</td>
<td class="w50p p5">Get 4 kills in 4 seconds or less in multiplayer</td>
</tr>
<tr>
<td class="w50p fwb p5">Heavyweight (Multiplayer)</td>
<td class="w50p p5">Get a total of 10,000 kills in multiplayer</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Complete the training mission</td>
<td class="w50p p5">Complete the training mission</td>
</tr>
</table>
</div>
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><b>New added Achievements</b></div>
<div class="pl5 pr5 pb10">These are the new achievements added via Live, they are all multiplayer. Worth 75 gamer points total.</div>
<table class="table w432 tal">
<tr>
<th class="w50p fwb p5">Unlockable</th>
<th class="w50p p5">How to Unlock</th>
</tr>
<tr>
<td class="w50p fwb p5">Explorer (Multiplayer)</td>
<td class="w50p p5">Win 5 Team or Solo matches on each original MP map with at least 5 different gamertags in the room</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Victor (Multiplayer)</td>
<td class="w50p p5">Win a public player match in all original game types with at least 5 different gamertags in the room</td>
</tr>
<tr>
<td class="w50p fwb p5">Team Player (Multiplayer)</td>
<td class="w50p p5">Win 30 co-op matches with at least 6 gamertags in the room</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Assassin (Multiplayer)</td>
<td class="w50p p5">Find and kill an opponent who has the Assassin Achievement</td>
</tr>
<tr>
<td class="w50p fwb p5">Crack Shot (Multiplayer)</td>
<td class="w50p p5">Kill 10 players with gunshots and at least 5 gamertags in the room without reloading or dying</td>
</tr>
</table>
</div>
<div class="dots pb15"></div>
<div class="dots pb15">My Reveiw:</p>
<div class="module">
<h2>The Good</h2>
<ul class="fl">
<li>Campaign is exciting and challenging, even at normal difficulty <span> </span></li>
<li>The door-gunner missions are awesome <span> </span></li>
<li>Offers a definite tactical feel with its difficulty <span> </span></li>
<li>Amazing graphics and presentation <span> </span></li>
<li>Really looks and feels like you&#8217;re in a city.</li>
</ul>
<div class="cb"></div>
</div>
<div class="module_wrap">
<div class="module">
<h2>The Bad</h2>
<ul class="fl">
<li>except there are no civilians <span> </span></li>
<li>Teammate artificial intelligence leaves something to be desired <span> </span></li>
<li>Bright, high-contrast lighting can sometimes make it difficult to see.</li>
</ul>
<div class="cb"></div>
</div>
</div>
<p>var emblemTogglers = function() { $$(&#8216;#review_proscons .review_emblems&#8217;).each( function(emblem_group) { new emblemToggler(emblem_group); }); }; var initEmblemTips = function() { var reviewEmblemTips = new emblemTips($$(&#8216;#review_proscons .review_emblems li&#8217;), {&#8216;maxTitleChars&#8217;: 50,&#8217;fixed&#8217;: true, &#8216;className&#8217;: &#8216;review_emblem&#8217;, &#8216;parentNode&#8217;: $(&#8216;main_col_wrap&#8217;)}); }; window.addEvent(&#8216;domready&#8217;, initEmblemTips); window.addEvent(&#8216;domready&#8217;, emblemTogglers);</p>
<div class="w432 pb10 fl cb">
<div class="content lh16 cl">When Ghost Recon Advanced Warfighter was first announced for the Xbox 360, it looked like a pretty ambitious project. Ubisoft was asking a lot out of the engine to have the game set entirely within a sprawling metropolis, complete with advanced lighting and particle effects, as well as lots of picture-in-picture video screens on the heads-up display. The early video and screenshots looked fabulous, so it was disappointing when the game didn&#8217;t quite make the release of the system late last year. The wait was definitely worth it, though, as Advanced Warfighter isn&#8217;t just the best-looking game on the Xbox 360, but also, arguably, the best game in the series.</p>
<div class="embscreen"><a href="open_image_viewer('926971','1','6145620','2006/066/reviews/926971_20060308_embed001.jpg','Scott%2BMitchell%252C%2Bare%2Byou%2Ba%2Bbad-enough%2Bdude%2Bto%2Brescue%2Bthe%2Bpresident%253F','');"><img src="http://image.com.com/gamespot/images/2006/066/reviews/926971_20060308_embed001.jpg" class="thumb" /></a><br />
<a href="open_image_viewer('926971','1','6145620','2006/066/reviews/926971_20060308_embed001.jpg','Scott%2BMitchell%252C%2Bare%2Byou%2Ba%2Bbad-enough%2Bdude%2Bto%2Brescue%2Bthe%2Bpresident%253F','');"></p>
<div class="embscreen_caption">Scott Mitchell, are you a bad-enough dude to rescue the president?</div>
<p></a></div>
<p>You take the role of Scott Mitchell, a captain in the elite Ghosts&#8211;the light-infantry unit whose members are renowned for their skill and heroism in the face of long odds. You find yourself in Mexico City as part of the security entourage tasked with guarding a summit between the leaders of Mexico, Canada, and the US. Disaster strikes when Mexican rebels attack the summit, killing the Canadian prime minister and causing both the Mexican and US presidents to go missing. Over the course of the campaign, you&#8217;ll explore the massive city&#8211;fighting rebel infantry, armored vehicles, and helicopters from within the dense, high-rise areas in the center to the dilapidated shanty towns on the outskirts. You&#8217;ll do this solo and with the help of three teammates&#8211;who you can issue simple commands to&#8211;and supporting vehicles. Major landmarks, such as Chapultepec and the spire at Angel Plaza, are represented fairly accurately in the game&#8217;s depiction of Mexico City.</p>
<p>The first thing you&#8217;ll notice about the game is how breathtakingly massive and believable the city looks. You take several helicopter rides throughout the campaign, and the city is literally sprawled out all the way to the horizon with buildings and streets. Fires and smoke curl up into the sky from patches of fighting or factories. As you land, you find yourself engulfed by the metropolis and plying your way through the maze of buildings, streets, and alleys. The graphic detail extends not only to the character models, which are some of the best we&#8217;ve seen in a modern shooter, but also to the unique lighting and shadows. The sunlight is so bright and intense that it&#8217;s almost oppressive at times, with the way the glare affects your vision, particularly when you&#8217;re squinting through a scope. Some people may find this annoying, as the high-contrast lighting makes certain areas very hard to see. But, presumably, this overbearing light is pretty realistic of how daylight can be in a near-equatorial area.</p>
<p>Our only major complaint about the graphics is that for a city that looks so believable, it&#8217;s as empty as a ghost town. Apparently, all 9 million residents of Mexico City either vanished or are hiding indoors with all the unrest going on. Still, it&#8217;s a little eerie to see no cars moving around the streets and highways or people trying to go about their daily business. To be fair, though, it&#8217;s only the stark realism of the environment that gets you to notice a flaw like this in the first place. The good news for those playing on standard-definition televisions is that the graphic quality of the game is plainly obvious no matter what type of television you use. HDTVs make it all the better of course, but even using just an S-Video connection, it&#8217;s clear that a game that looks this good couldn&#8217;t be done on a regular Xbox or PlayStation 2.</p>
<div class="embscreen"><a href="open_image_viewer('926971','2','6145620','2006/066/reviews/926971_20060308_embed002.jpg','The%2Bgame%2Bengine%2Bis%2Bincredible%252C%2Bwhat%2Bwith%2Bthe%2Blevel%2Bof%2Bdetail%2Bit%2Buses%2Bto%2Brender%2Ban%2Bentire%2Bcity.','');"><img src="http://image.com.com/gamespot/images/2006/066/reviews/926971_20060308_embed002.jpg" class="thumb" /></a><br />
<a href="open_image_viewer('926971','2','6145620','2006/066/reviews/926971_20060308_embed002.jpg','The%2Bgame%2Bengine%2Bis%2Bincredible%252C%2Bwhat%2Bwith%2Bthe%2Blevel%2Bof%2Bdetail%2Bit%2Buses%2Bto%2Brender%2Ban%2Bentire%2Bcity.','');"></p>
<div class="embscreen_caption">The game engine is incredible, what with the level of detail it uses to render an entire city.</div>
<p></a></div>
<p>The size of the city affects the gameplay, in that at any given moment, you operate within several city blocks. There are often different ways you can take to get from point A to point B, and you&#8217;re encouraged to explore around to find the best path. If, for example, you find a road block as you make your way down a street, it&#8217;s usually possible to go around and try to flank those defenses from a different angle. Other missions let you climb up on something and take advantage of elevation for an assault instead of running headlong into entrenched defenses. The maps are not always so open-ended, though, and you can and will run into arbitrary borders if you try to. But for the most part, Advanced Warfighter does a nice job at keeping you from feeling hemmed in, and there&#8217;s generally a good amount of freedom to roam. The game also does a good job at keeping up the tension by throwing enemies at you from different elevations. There&#8217;s nothing quite as tense as turning a corner into a street that looks clear, only to narrowly miss getting sniped by a marksman on top of a roof that you didn&#8217;t notice.</p>
<p>To help you get through these massive battlefields, the game lets you control not only a three-man support team, but also support vehicles, as well. Robotic UAV recon units, for example, can scout ahead and detect enemies that may be lurking. The enemies, as well as your objectives and teammates, are marked digitally on your HUD, so you can track them even when they&#8217;re not in your line of sight. You&#8217;ll do a lot of fighting in this game from extreme distances by shooting with scoped weapons, so the plain markings on your HUD often come in handy. At various times throughout the game, you&#8217;ll command tanks or armored vehicles, as well as helicopter gunships. You can only command the tanks to move forward or backward, as if they&#8217;re on rails, but they make for a good source of movable cover. Gunships are great for support fire, as you can command them to take out distant targets without getting into danger yourself. These support vehicles aren&#8217;t invincible, though, so if you run your tank into a rocket-propelled-grenade ambush or send your choppers into machine-gun fire, they can go down.</p>
<p>Commands for your teammates are pretty basic. You can command them as a unit, and they&#8217;ll respond to move, attack, or regroup commands. If you position them well, behind some low cover for instance, they&#8217;re generally effective at shooting enemies, but they&#8217;re not so smart about operating around corners. Too often when you command them to fire from around a corner, they&#8217;ll step out and expose too much of themselves. They&#8217;re also not so good about keeping themselves safe when they&#8217;re following you behind a tank, but they do try to use the environment whenever possible to stay under cover. Commanding teammates may not be one of GRAW&#8217;s highlights, but since you&#8217;re probably doing most of the shooting anyway, it&#8217;s not too big of a drawback, and they can be very effective in the right situations.</p>
<div class="embscreen"><a href="open_image_viewer('926971','3','6145620','2006/066/reviews/926971_20060308_embed003.jpg','Get%2Bused%2Bto%2Bpeeking%2Baround%2Bcorners--you%2527ll%2Bdo%2Bit%2Ba%2Blot%2Bin%2Bthis%2Bgame.','');"><img src="http://image.com.com/gamespot/images/2006/066/reviews/926971_20060308_embed003.jpg" class="thumb" /></a><br />
<a href="open_image_viewer('926971','3','6145620','2006/066/reviews/926971_20060308_embed003.jpg','Get%2Bused%2Bto%2Bpeeking%2Baround%2Bcorners--you%2527ll%2Bdo%2Bit%2Ba%2Blot%2Bin%2Bthis%2Bgame.','');"></p>
<div class="embscreen_caption">Get used to peeking around corners&#8211;you&#8217;ll do it a lot in this game.</div>
<p></a></div>
<p>Advanced Warfighter affords you an impressive amount of control over your character. You can sidle up to any wall or flat surface and peek around the side by pushing up against it, which lets you peek around the corner while remaining safe. The game lets you fire around the corner or over a low wall with a minimally exposed profile, although this method of firing is less accurate. If you use a scope, you will expose more of your body to fire. You can kneel or go prone and even dive for cover if you try to go prone while running. There&#8217;s a low-light mode, which you&#8217;ll need to use for darker areas of the game. You do lose a lot of sharpness and resolution in this mode, so even in dark areas, you&#8217;ll probably find yourself frequently switching in and out of this mode.</p>
<p>The fact that you can die in a single hail of fire, or just a few glancing shots, means a slow, tactical pace for GRAW. This is definitely a slower-paced fare than something like Call of Duty 2, since you can&#8217;t fire accurately while on the move or at all when you&#8217;re on a dead run. You&#8217;ll definitely need to take advantage of corner-peeking and recon vehicles whenever possible to plan your movements and attacks. This aspect gives the game a bit more of a cerebral feel&#8211;but make no mistake, there&#8217;s plenty of action in the game. There are no medikits. Occasionally, though, you&#8217;ll find ammo stations on the battlefield that will heal you, and you&#8217;ll also get healed whenever you rendezvous with a troop carrier to get new teammates or move to another location.</p>
<p>The game&#8217;s campaign should last most players around 10 hours or so, counting restarts from death, but the campaign is fun enough that it&#8217;s probably worth a replay on the hardest setting, which is devilishly difficult. GRAW offers plenty of value outside the single-player campaign as well, with 16-player online play over Xbox Live. There are standard deathmatch and capture the flag modes, which are fun and work pretty well with the 10 maps that are included. Some of the maps are symmetric, while others are not so much, and the environments offer a good variety no matter what sorts of levels you like&#8211;lots of cover for sneaking or more-open environments for faster gameplay. The most interesting aspect of GRAW&#8217;s multiplayer repertoire is the included cooperative campaign. These are four specially designed missions for co-op play that can be played locally or online for up to 16 players. They&#8217;re pretty fun, and the difficulty does scale depending on how many players are in the game.</p>
<div class="embscreen"><a href="open_image_viewer('926971','4','6145620','2006/066/reviews/926971_20060308_embed004.jpg','The%2Bminimap%2Bis%2Ba%2Buseful%2Btool%2Bfor%2Bplanning%2Bout%2Bassaults%2Bor%2Bmovement.','');"><img src="http://image.com.com/gamespot/images/2006/066/reviews/926971_20060308_embed004.jpg" class="thumb" /></a><br />
<a href="open_image_viewer('926971','4','6145620','2006/066/reviews/926971_20060308_embed004.jpg','The%2Bminimap%2Bis%2Ba%2Buseful%2Btool%2Bfor%2Bplanning%2Bout%2Bassaults%2Bor%2Bmovement.','');"></p>
<div class="embscreen_caption">The minimap is a useful tool for planning out assaults or movement.</div>
<p></a></div>
<p>The game&#8217;s sound is an excellent complement to the fantastic graphics. The different guns have very unique sound effects, and they&#8217;re all very sharp and impactful, which adds to the chaos of pitched battles. The best sound effect in the game, though, is the high-pitched whine of the Vulcan cannon as you spin it up and fire out the side door of a Blackhawk during the helicopter-combat portions. Just the sound of that gun as you hose down enemy infantry and vehicles with a hail of depleted uranium is enough to get any action-fan&#8217;s blood pumping. Tank cannons and rocket explosions are literally deafening, as the game muffles the sound coming out of the speakers briefly if any explosions go off near you, thus simulating a deafening effect. There&#8217;s some music that spools up during the gameplay, and the thumping beats suit the theme for the most part, but during some of the helicopter rides, licensed rock music comes up that sounds oddly out of place.</p>
<p>If you like shooters or action games, and you own an Xbox 360, Ghost Recon Advanced Warfighter is a must-own for your library. A solid and challenging campaign and a unique, online-co-op mode combine with an unmatched presentation in what is arguably the best game yet on the Xbox 360. Even those who don&#8217;t necessarily like shooters may want to at least try the game out, as GRAW represents the best of what a tactical shooter can offer and can serve as a useful graphical benchmark to judge other games on the console by.</p>
<p>Origanil post by:gamespot.com</p></div>
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		<title>Trauma Center: New Blood</title>
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		<pubDate>Fri, 18 Jan 2008 14:07:02 +0000</pubDate>
		<dc:creator>clarkr95</dc:creator>
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		<description><![CDATA[Unlock X-missions Upon beating the final Mission, you&#8217;ll unlock the extremely popular and infamous X-missions. These are the most difficult missions in the game. Unlockable How to Unlock X-missions Beat the Main Storyline (Any difficulty) My Review: The Good Awesome control scheme   Gruesome injuries will tickle your fancy without grossing you out   Challenging, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=videogamehelp.wordpress.com&amp;blog=2460775&amp;post=23&amp;subd=videogamehelp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><b><span style="text-align:center; display: block;"><a href="http://videogamehelp.wordpress.com/2008/01/18/trauma-center-new-blood/"><img src="http://img.youtube.com/vi/clGePdYTLFM/2.jpg" alt="" /></a></span>Unlock X-missions</b></div>
<div class="pl5 pr5 pb10">Upon beating the final Mission, you&#8217;ll unlock the extremely popular and infamous X-missions. These are the most difficult missions in the game.</div>
<table class="table w432 tal">
<tr>
<th class="w50p fwb p5">Unlockable</th>
<th class="w50p p5">How to Unlock</th>
</tr>
<tr>
<td class="w50p fwb p5">X-missions</td>
<td class="w50p p5">Beat the Main Storyline (Any difficulty)</td>
</tr>
</table>
</div>
<p>My Review:</p>
<div class="module">
<div class="review_emblems">
<div class="emblem_type">
<h2>The Good</h2>
</div>
</div>
<ul class="fl">
<li>Awesome control scheme <span> </span></li>
<li>Gruesome injuries will tickle your fancy without grossing you out <span> </span></li>
<li>Challenging, priority-based puzzles <span> </span></li>
<li>Bring a friend to the operating table.</li>
</ul>
<div class="cb"></div>
</div>
<div class="module_wrap">
<div class="module">
<div class="emblem_type">
<h2>The Bad</h2>
</div>
<ul class="fl">
<li>Instructions not as clear as they could be <span> </span></li>
<li>The dialogue will put you under <span> </span></li>
<li>No amount of surgery can save the overall plot.</li>
</ul>
</div>
</div>
<div class="w432 pb10 fl cb">
<div class="content lh16 cl">A trauma center is a major league hospital, equipped with around-the-clock surgical staff, state-of-the-art equipment, and as much pain and carnage as a <em>Texas Chain Saw</em> family reunion. Normally you&#8217;d want to spend as much time in one as you&#8217;d want to spend covered in rats, so you wouldn&#8217;t think the concept would make for a nice, leisurely video game. Yet Atlus has already turned it into three, and its latest, Trauma Center: New Blood, is the best of the bunch.Just like the other operations in the series, New Blood is a surgery simulation that has you slicing into patients, excising their tumors, removing bullets, draining blood, and sowing them back up again, all with healthy doses of antibiotics and, most importantly, fun. But despite its presence on the family-friendly Wii, this is not an easy game.</p>
<div class="embscreen_large"><a href="open_image_viewer('941965','4','6183698','2007/193/941965_20070713_embed004.jpg','This%2Bis%2Byour%2Bbrain%2Bsurgeon.%2BThis%2Bis%2Byour%2Bbrain%2Bsurgeon%2Bon%2Bdrugs.%2BAny%2Bquestions%253F','');"><img src="http://image.com.com/gamespot/images/2007/193/941965_20070713_embed004.jpg" class="thumb" /></a></p>
<div class="embscreen_caption"><a href="open_image_viewer('941965','4','6183698','2007/193/941965_20070713_embed004.jpg','This%2Bis%2Byour%2Bbrain%2Bsurgeon.%2BThis%2Bis%2Byour%2Bbrain%2Bsurgeon%2Bon%2Bdrugs.%2BAny%2Bquestions%253F','');">This is your brain surgeon. This is your brain surgeon on drugs. Any questions?</a></div>
</div>
<p>But before we get to the shattered arms, impaled hearts, and shot dogs, you should know that the game is about the surgical exploits of Valerie Blaylock and Markus Vaughn. The curtains rise in &#8220;Alaska&#8211;the frigid northern extremity of America.&#8221; That is literally the first line in the entire game. Makes you wonder what they would&#8217;ve said if it began in Florida (&#8220;the long, hot leg of America&#8221;?) or Texas (&#8220;the giant bottom&#8221;?). After that, there are only a few plot points worth paying attention to.</p>
<p>In one, a rich patient complains that his appendectomy isn&#8217;t costing enough, while across the hospital, a poor child without insurance needs the same operation but can&#8217;t pay for it. So you bill the rich kid for two appendectomies, because, as Markus says, &#8220;Rich or poor, we&#8217;re all the same under the knife.&#8221; And you thought <em>your</em> HMO was crazy. At least Markus can back up his god complex with supernatural powers&#8211;he and Valerie wield the medical equivalent of bullet time, known as the &#8220;Healing Touch.&#8221; It&#8217;s all part of a wacky spiritual hoodoo both doctors buy into that has them saying things like, &#8220;As the stars have taught me&#8230;I am one with life&#8230;I am one with now&#8230;&#8221;</p>
<p>The rest of the dialogue and plot details that unfold between surgeries are as dull as local anesthetic. Sure, there&#8217;s a game show that&#8217;s a cross between <em>Iron Chef</em> and, well, surgery, plus a talking surgery dog, but these are things you can enjoy all while quickly tapping the A button on the remote to skip ahead. In fact, seeing the dog chime in between conversations is actually more entertaining if you don&#8217;t stop to read what&#8217;s actually being said.</p>
<p>Besides, the gameplay is so good you&#8217;ll want to skip straight to it. While the Wii is chock-full of minigame collections trying to cash in on the system&#8217;s expiring novelty, the Trauma Center series has developed an elegant, complex control scheme that believably and thoroughly adapts the system&#8217;s capabilities to surgery. After hours and hours of play, you&#8217;ll excise tumors with deft speed and precision. You&#8217;ll quickly pluck bullets, drain the blood, use forceps to pinch the wound shut, and suture it like it&#8217;s second nature before moving on to the next life-threatening injury.</p>
<div class="embscreen_large"><a href="open_image_viewer('941965','5','6183698','2007/193/941965_20070713_embed005.jpg','This%2Bsplinter%2Bis%2Bgoing%2Bto%2Brequire%2Bmore%2Bthan%2Ba%2Bpocket%2Bknife%2Band%2Bsome%2BJack%2BDaniels.','');"><img src="http://image.com.com/gamespot/images/2007/193/941965_20070713_embed005.jpg" class="thumb" /></a></p>
<div class="embscreen_caption"><a href="open_image_viewer('941965','5','6183698','2007/193/941965_20070713_embed005.jpg','This%2Bsplinter%2Bis%2Bgoing%2Bto%2Brequire%2Bmore%2Bthan%2Ba%2Bpocket%2Bknife%2Band%2Bsome%2BJack%2BDaniels.','');">This splinter is going to require more than a pocket knife and some Jack Daniels.</a></div>
</div>
<p>The only downside to all of this is that some of the surgeries are extremely long and sensitive. If you make a mistake five minutes in, for instance, your patient dies and you are told that, unable to overcome the shame, Markus and Valerie leave the surgery world forever. Quitters. This is exacerbated by two factors: (1) The game doesn&#8217;t always tell you things you need to know, and (2) Mistakes that shouldn&#8217;t remotely affect the health of the patient will make them die, such as trying to pick up a pacemaker with a blood drainer.</p>
<p>Those issues aside, it&#8217;s fun and rewarding to figure out things for yourself. For instance, an operation on a burn victim is horribly frustrating at first, but becomes rewarding once you figure out how to grow skin grafts, place them in the right spots, drain the blood, and boost the patient&#8217;s vitals in the right order.</p>
<p>Aside from fixing normal injuries and ailments, you&#8217;ll also do battle with the Stigma virus&#8211;an evolving and malignant malady that really lets the game designers get creative with their procedures. For instance, the first Stigma you encounter is like a razor strapped to a micromachine that races around and lacerates your patient&#8217;s organs. Later versions hide in the flesh, float around and fart tumors, or grow tentacles that must be pinched and severed.</p>
<p>About seven hours in, even on the easiest difficulty level, the game becomes obscenely difficult. You&#8217;ll battle multiple, consecutive stigmas, treat a shotgun-blasted dog, and face more blood and carnage than you can shake a scalpel at. With the right priorities, you can pass these challenges, or you can pull in a friend for some cooperative slicing and dicing. That&#8217;s right, two players can operate on the same patient, each with a full suite of tools at their disposal. The early missions provide good opportunities to acquaint novice partners with the controls and concepts, and the later missions are difficult even for two skilled surgeons, especially when facing two different kinds of stigma at the same time. New Blood&#8217;s cooperative play is fun, easy on beginners, and definitely extends its life span.</p>
<div class="embscreen_large"><a href="open_image_viewer('941965','6','6183698','2007/193/941965_20070713_embed006.jpg','One%2Bsurgeon%2Battaches%2Bthe%2Bmodules%252C%2Bwhile%2Bthe%2Bother%2Bbrandishes%2Ba%2Bscalpel.','');"><img src="http://image.com.com/gamespot/images/2007/193/941965_20070713_embed006.jpg" class="thumb" /></a></p>
<div class="embscreen_caption"><a href="open_image_viewer('941965','6','6183698','2007/193/941965_20070713_embed006.jpg','One%2Bsurgeon%2Battaches%2Bthe%2Bmodules%252C%2Bwhile%2Bthe%2Bother%2Bbrandishes%2Ba%2Bscalpel.','');">One surgeon attaches the modules, while the other brandishes a scalpel.</a></div>
</div>
<p>When rendering wounds and body parts, New Blood doesn&#8217;t go for brutal realism, but rather clarity and simplicity. For instance, the vessels you need to work on during the appendectomy are color-coded for your convenience, not your sense of anatomical correctness. Such an approach might&#8217;ve sterilized the game&#8217;s injuries, if New Blood didn&#8217;t go so over the top with some of them. In one operation, your patient&#8217;s rib cage has shattered, and all the shards have embedded themselves in a major internal organ, which now looks like a frightened puffer fish, or a fully loaded voodoo doll. It&#8217;s super nasty, even without realistic flesh textures or blood shooting across the screen and sticking to the camera. Besides, they have to leave something for the sequel.</p>
<p>New Blood sounds fine, though the solid voice acting is wasted on the boring dialogue. The music is entirely forgettable and the surgery sound effects are passable, though the only one that will really stick in your memory occurs when you &#8220;accidentally&#8221; push one of the aforementioned bone shards deeper into the organ, rather than pulling it free.</p>
<p>Trauma Center: New Blood is a successful operation. Even though the dialogue is insipid and some of the procedures are frustrating, this game combines signature surgical gameplay with a double dose of challenge and great cooperative play for a trip to the hospital you won&#8217;t require painkillers to enjoy.</p>
<p>Origanil post by:gamespot.com</p></div>
</div>
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		<title>Unreal Tournament 3</title>
		<link>http://videogamehelp.wordpress.com/2008/01/18/unreal-tournament-3/</link>
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		<pubDate>Fri, 18 Jan 2008 13:55:06 +0000</pubDate>
		<dc:creator>clarkr95</dc:creator>
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		<description><![CDATA[Unlock Characters Enter At Custom Character Screen Password Effect phayder Unlock Alanna (Necris) jihan Unlock Ariel (Iron Clad) Unlock all characters in campaign In addition to the two preorder characters (Alanna and Ariel), 8 more characters are unlocked via campaign on any difficulty. Note: to unlock Leaders (Lauren, Matrix, Scythe), be sure to choose all [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=videogamehelp.wordpress.com&amp;blog=2460775&amp;post=22&amp;subd=videogamehelp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div class="module">
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><b><span style="text-align:center; display: block;"><a href="http://videogamehelp.wordpress.com/2008/01/18/unreal-tournament-3/"><img src="http://img.youtube.com/vi/WR5mhFaKPrY/2.jpg" alt="" /></a></span>Unlock Characters</b></div>
<div class="pl5 pr5 pb10">Enter At Custom Character Screen</div>
<table class="table w432 tal">
<tr>
<th class="w50p fwb p5">Password</th>
<th class="w50p p5">Effect</th>
</tr>
<tr>
<td class="w50p fwb p5">phayder</td>
<td class="w50p p5">Unlock Alanna (Necris)</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">jihan</td>
<td class="w50p p5">Unlock Ariel (Iron Clad)</td>
</tr>
</table>
</div>
</div>
<div class="dots pb15">
<div class="pt10 pl5 pr5 pb5 cb"><b>Unlock all characters in campaign</b></div>
<div class="pl5 pr5 pb10">In addition to the two preorder characters (Alanna and Ariel), 8 more characters are unlocked via campaign on any difficulty. Note: to unlock Leaders (Lauren, Matrix, Scythe), be sure to choose all the second choices for missions in all chapters, and kill the Leader in every deathmatch with them. By the end of the chapter, they will be unlocked.</div>
<table class="table w432 tal">
<tr>
<th class="w50p fwb p5">Unlockable</th>
<th class="w50p p5">How to Unlock</th>
</tr>
<tr>
<td class="w50p fwb p5">Lauren</td>
<td class="w50p p5">Defeat in Deathmatch sidemission in Chapter 2</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Matrix</td>
<td class="w50p p5">Defeat in Deathmatch sidemission in Chapter 3</td>
</tr>
<tr>
<td class="w50p fwb p5">Kragoth</td>
<td class="w50p p5">Unlocked after early mission in Chapter 4</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Malakai</td>
<td class="w50p p5">Unlocked after early mission in Chapter 4</td>
</tr>
<tr>
<td class="w50p fwb p5">Damian</td>
<td class="w50p p5">Unlocked after early mission in Chapter 4</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Scythe</td>
<td class="w50p p5">Defeat in Deathmatch sidemission in Chapter 4</td>
</tr>
<tr>
<td class="w50p fwb p5">Loque</td>
<td class="w50p p5">Unlocked after CTF in Chapter 5</td>
</tr>
<tr class="alt">
<td class="w50p fwb p5">Akasha</td>
<td class="w50p p5">Unlocked after final mission</td>
</tr>
</table>
</div>
<p>My Reveiw:</p>
<div class="module">
<div class="emblem_type">
<h2>The Good</h2>
</div>
<ul class="fl">
<li>Exhilarating shooting action <span> </span></li>
<li>A number of high-quality modes to choose from, including the intense warfare mode <span> </span></li>
<li>Great map design encourages early, exciting action <span> </span></li>
<li>Fantastic visuals that generally run at a consistently smooth frame rate.</li>
</ul>
<div class="cb"></div>
</div>
<div class="module_wrap">
<div class="module">
<h2>The Bad</h2>
<ul class="fl">
<li>Some occasional performance and lag issues <span> </span></li>
<li>User-created content options not yet implemented.</li>
</ul>
</div>
</div>
<div class="w432 pb10 fl cb">
<div class="content lh16 cl">The Unreal franchise has had a comfortable home on the PC for many years. On the other hand, Unreal Tournament 3 is the first game from the franchise to hit a Sony console since the original Unreal Tournament landed on the PlayStation 2 in 2000. PlayStation 3 owners will be thrilled to hear that this version of UT3 is for the most part everything the PC version was when it was released in November. Aside from some online hiccups, it is fast, furious, and fun to play, and never fails to impress from a visual perspective. As a result, it stands up favorably against the other strong multiplayer shooters available on the platform.</p>
<div class="embscreen_large"><a href="open_image_viewer('928371','1','6184121','2007/351/reviews/928371_20071218_embed001.jpg','The%2Bseries%2527%2Blatest%2Bfeature%253A%2Baliens%2Bon%2Bsurfboards.','');"><img src="http://image.com.com/gamespot/images/2007/351/reviews/928371_20071218_embed001.jpg" class="thumb" /></a></p>
<div class="embscreen_caption"><a href="open_image_viewer('928371','1','6184121','2007/351/reviews/928371_20071218_embed001.jpg','The%2Bseries%2527%2Blatest%2Bfeature%253A%2Baliens%2Bon%2Bsurfboards.','');">The series&#8217; latest feature: aliens on surfboards.</a></div>
</div>
<p>There are a number of good ways to play Unreal Tournament 3. If you are new to the series, you&#8217;ll probably want to start with the campaign. Rather than the traditional single-player mode you&#8217;re used to, you&#8217;ll fight against computer opponents in a series of matches that are bundled into an inconsequential story and basically meant to prepare you for the online portion of the game. You can also play against bots on the multiplayer maps, though the meat of the experience is found online, where you can compete against up to 15 others. There are several modes available: traditional deathmatch and team deathmatch; a one-on-one deathmatch mode called duel; capture the flag, with and without vehicles; and warfare mode, in which two teams compete to destroy each other&#8217;s power core. From a content perspective, the PlayStation 3 version is identical to its PC counterpart. For more information on what that gameplay entails, you should read our <a href="http://null/pc/action/unrealtournament2007/review.html" class="gslink"><strong><font color="#a7a7ff">PC review</font></strong></a> of Unreal Tournament 3.</p>
<p>Of course, there are some technical differences between the two versions, despite the fact that the gameplay experience is essentially the same. On the visual side of things, the PS3 version looks absolutely fantastic and features high-quality character and weapon models, detailed textures, and great lighting and shadow effects. As a rule, it runs at a fairly speedy clip throughout, with some occasional slowdown only when there are a lot of effects onscreen at a given time, though it doesn&#8217;t happen enough to be annoying. For the most part, our online matches tended to be free of frustrating lag, provided that we chose servers with a low ping. However, this wasn&#8217;t always the case. Even in dedicated servers, we encountered moments of noticeable lag. Likewise, even when things were running smoothly, we often found that there were noticeable delays when cycling through weapons. This was not common, and most matches were smooth, hitch-free experiences, but it&#8217;s an issue worth noting&#8211;particularly when there are rather few servers available at any given moment. The game supports voice chat as well, and we used both USB and Bluetooth headsets with no noticeable problems.</p>
<p>You should also note that you can play with a mouse and keyboard on the PS3, which works reasonably well, though these controls don&#8217;t feel as responsive here as they do on the PC. Thankfully, the Sixaxis controller does a great job of keeping up, and the control mappings are intuitive. You can also choose to filter out games that allow mouse and keyboard controls, so you needn&#8217;t worry about those players having an unfair advantage in a given match. There is also room for modders and map makers to create downloadable maps, though the tools to create PS3 content have yet to be released, so there isn&#8217;t any user-created content available as of this writing.</p>
<p>What&#8217;s most impressive about Unreal Tournament 3 on the PS3 is how at-home it feels on the platform. The visuals look great and keep up splendidly, and the action is intense and satisfying. Even with such fantastic options as Warhawk and Call of Duty 4 at your disposal, UT3 is worth a purchase for anyone who likes to shoot guns in video games.</p>
<p>Original post y:gamespot.com</p></div>
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		<title>Super Mario Bros. 3</title>
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		<pubDate>Fri, 18 Jan 2008 03:58:51 +0000</pubDate>
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		<description><![CDATA[Super Mario Bros. 3 Secrets Make player &#8216;hide&#8217; behind scenery To &#8221;hide&#8221; behind scenery, simply hold down for a couple seconds while standing on a white block. Then your player can &#8221;hide&#8221; behind scenery for about thirty seconds. 28 P-Wings Complete the game and watch the ending. Now start a new game. You got 28 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=videogamehelp.wordpress.com&amp;blog=2460775&amp;post=21&amp;subd=videogamehelp&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h2>Super Mario Bros. 3 Secrets</h2>
<div class="module">
<div class="pt10 pl5 pr5 pb5 cb"><b>Make player &#8216;hide&#8217; behind scenery</b></div>
<div class="dots pl5 pr5 pb10">To &#8221;hide&#8221; behind scenery, simply hold down for a couple seconds while standing on a white block. Then your player can &#8221;hide&#8221; behind scenery for about thirty seconds.</div>
<div class="pt10 pl5 pr5 pb5 cb"><b>28 P-Wings</b></div>
<div class="dots pl5 pr5 pb10">Complete the game and watch the ending. Now start a new game. You got 28 P-Wings!</div>
<div class="pt10 pl5 pr5 pb5 cb"><b>Warp to Level 8</b></div>
<div class="dots pl5 pr5 pb10">You could just use the warp whistle at level 7&#8230;If you want to go straight to level 8, you must use a Warp Whistle to proceed to the Warp Zone, then use another warp whistle IN THE WARP ZONE. You will be transported to the level 8 pipe at the bottom of the screen.</div>
<div class="pt10 pl5 pr5 pb5 cb"><b>Warp Whistles</b></div>
<div class="dots pl5 pr5 pb10">These secret items will allow you to warp. Here are their locations.<b>Level 1-3</b><br />
Find the white block near the end and crouch on to of it for 5 seconds. Then proceed to the goal, and go behind it. You will find a Mushroom house with a Whistle.<b>Level 1 Fortress</b><br />
Fly over the top of the level when you find the first door with your raccoon powers, and find a hidden door at the far right on the ceiling. It leads to a warp whistle</p>
<p><b>Level 2 Hammer Brother</b><br />
Get the Hammer from one of the Hammer Brothers here and use it to destroy the rock at the upper right corner of the Level 2 Map. Then engage the hammer brother on the other side. You should get a chest with a Warp Whistle.</div>
<div class="pt10 pl5 pr5 pb5 cb"><b>White Mushroom Houses</b></div>
<div class="dots pl5 pr5 pb10">If you get enough coins in a certain course, you can get a White Mushroom House!A White Mushroom House in worlds 1,3,5,7 have P Wings<br />
A White Mushroom House in worlds 2,4,6 have AnchorsLevels and required coins:</p>
<p>1-4 (44 coins)<br />
2-2 (30 coins)<br />
3-8 (42? coins)<br />
4-2 (22 coins)<br />
5-5 (28 coins)<br />
6-7 (78 coins)<br />
7-2 (42? coins)</p></div>
<div class="pt10 pl5 pr5 pb5 cb"><b>See a different Thank You letter from the King</b></div>
<div class="dots pl5 pr5 pb10">Get through an airship and defeat the boss as a frog, Hammer Mario, or Tannooki, and you&#8217;ll receive a letter from the King that reads a little differently.</div>
<div class="pt10 pl5 pr5 pb5 cb"><b>To get the N-Spade Card Game</b></div>
<div class="dots pl5 pr5 pb10">To get the N-Spade card game to appear on the World Map. You must do gain 80,000 points as one player, and successfully beat the stage that you broke the 80,000 points with.</div>
<div class="pt10 pl5 pr5 pb5 cb"><b>Infinite 1-Ups</b></div>
<div class="dots pl5 pr5 pb10">Get to World 1-2 as Raccoon Mario, with the tail. Climb the hill at the beginning and jump over the horizontal pipe. Stand there for a bit and a whole bunch of Goombas will start walking out of the pipe. Wait for 2-3 of them to come out of the pipe, then jump ontop of one and HOLD A to fly high into the air. Now that you are in the air, use your tail to slowly glide down from the air. On you landing, be sure to land on a second Goomba. Repeat this process for as long as you can. Eventually, the points you get for hitting each Goomba will turn into extra lives. This can be done for as long as you desire to do so.This can also be done in 2-Fortress, and 7-5, but it is most notably done in 1-2.</div>
<div class="pt10 pl5 pr5 pb5 cb"><b>Morph a wandering hammer brother into a treasure ship.</b></div>
<div class="dots pl5 pr5 pb10">To turn a wandering hammer brother (the ones that walk about on the world map) into a white ship full of coins, collect a number of coins that is a multiple of 11. Make the tens digit in your score match the multiple of 11. Stop the timer at the end of the stage that you are playing in on an even number.One combination would be: 11 coins, 9,310 as your score, and the timer at 104. This only works in worlds 1, 3, 5, and 6.</div>
<div class="pt10 pl5 pr5 pb5 cb"><b>Fight Bowser With No Fireballs</b></div>
<div class="dots pl5 pr5 pb10">In Bowsers castle at the end of the game, it is possible to make it so he DOES NOT SPIT FIRE AT YOU. This trick is easy and only requires getting to world 8 with a P-wing. First off, use your P-wing on the map before entering the Final Castle. YOU MUST GET TO BOWSER INTACT. If you get to the Bowser fight room and the Bricks that he smashes through are not flush with the rest of the floor, then you are in the wrong room. Now, when you reach Bowsers room, FLY straight up and to the left. You will be able to walk on a wall above the screen. Drop down on the other side. You will be in another room to Fight Bowser in. When you drop, you will be on a door that opens to the princess. Ignore this room and DO NOT GO TOO FAR TO THE LEFT. If you do, you will have to fight Bowser and he will still have his Fire Balls. Fly back over the wall to the first room you were in and start the Bowser fight. He will still throw his head back and make the sound of spitting fire, but nothing will come out. <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </div>
<div class="pt10 pl5 pr5 pb5 cb"><b>Harmless Bowser</b></div>
<div class="dots pl5 pr5 pb10">Only the top part of Boswer can hurt you. So, it is possible to run through Bowser as small Mario and not get hurt. Or, you could have big Mario duck while Bowser tries to stomp on him. He&#8217;ll remain unharmed.</div>
<div class="dots pl5 pr5 pb10"></div>
<div class="dots pl5 pr5 pb10">My Review:</p>
<div class="content lh16 cl">&#8220;Mario! Mario! Mario!&#8221; was the chant echoed by a legion of people in the TV advertisements for Super Mario Bros. 3 that aired leading up to its original release in 1990. At the end of that famous commercial, the camera flies skyward to reveal the population of North America grouped together in color-coordinated outfits to create a visage of Mario spanning the entire continent. Looking back, that ad was a deft summary of the anticipation that had built up prior to the game&#8217;s release, as well as an accurate predictor of the praise it would receive once people got their hot little handss on that grey NES cartridge. In Super Mario Bros. 3, Nintendo promised and delivered one of the best 2D platformers of all time. Now, this genuine milestone in the history of video games is available once again; this time as a download for the Wii&#8217;s Virtual Console service.</p>
<div class="embscreen_large"><a href="open_image_viewer('943901','1','6184143','2007/352/reviews/943901_20071219_embed001.jpg','Mario%2527s%2Breign%2Bof%2Bterror%2Bagainst%2Bturtles%252C%2Bmushrooms%252C%2Band%2Bcarnivorous%2Bplants%2Bcontinues%2Bunabated.','');"><img src="http://image.com.com/gamespot/images/2007/352/reviews/943901_20071219_embed001.jpg" class="thumb" /></a></p>
<div class="embscreen_caption"><a href="open_image_viewer('943901','1','6184143','2007/352/reviews/943901_20071219_embed001.jpg','Mario%2527s%2Breign%2Bof%2Bterror%2Bagainst%2Bturtles%252C%2Bmushrooms%252C%2Band%2Bcarnivorous%2Bplants%2Bcontinues%2Bunabated.','');">Mario&#8217;s reign of terror against turtles, mushrooms, and carnivorous plants continues unabated.</a></div>
</div>
<p>If you&#8217;re already intimately familiar with Super Mario Bros. 3, feel free to skip ahead a couple of paragraphs. If, somehow, you haven&#8217;t played the game before, or you&#8217;ve been boycotting everything associated with the movie <i>The Wizard</i> starring Fred Savage, you need to get with the program, fast. Super Mario Bros. 3 is eight worlds and 70-plus levels of side-scrolling goodness. You run fast, you leap across pits, you pounce on Goombas, and you pick up turtle shells then throw them. You&#8217;ll also want to head-bash all of the &#8220;?&#8221; blocks you see because they release power-ups that make Mario bigger and give him useful abilities. Fire flowers let you throw fireballs, stars make you invincible for a brief period, and leaves turn you into a flying raccoon with a killer tail. On the map screen, you&#8217;ll visit bonus games that reward you with extra lives, warp whistles, and power-ups that you can bring into the levels. These include the normal power-ups, as well as some unique costumes that can transform Mario into a swimming frogman or a hammer-tossing turtle.</p>
<p>Variety set Super Mario Bros. 3 apart from the other cookie-cutter platformers of the era, and it&#8217;s the main reason why the game still feels fresh today. You&#8217;ll encounter mushroomlike Goombas, snapping turtles, bulky dudes in football gear, and skeletons that fall apart when you pounce on them. In the castles and airships within each world, you&#8217;ll come across different Koopaling bosses that will have you ducking from then jumping over their attacks as you dish out the necessary licks to send them packing. The level designs don&#8217;t adhere to one particular style. Instead, they involve a healthy rotation of platform-jumping, forced scrolling, swimming, and switch-based puzzles. One world is packed with giant renditions of normal enemies. Best of all, as you forge ahead, you&#8217;ll discover that every level holds optional paths or pipes that lead to shortcuts and caches of extra lives; not to mention the goofy secrets that exist only because Mr. Miyamoto thought they&#8217;d be interesting. If you duck down on a white slab, you&#8217;ll blend in with the background. If you do it from stages one through three, you might find a warp whistle.</p>
<p>This Virtual Console download is an exact emulation of the original NES version, which means it doesn&#8217;t contain the additional levels, the richer 16-bit graphics, or the revamped music that was included with the later Super NES and Game Boy Advance remakes. That&#8217;s not a big deal, really, considering the NES game already had plenty of levels and top-notch 8-bit frills. Mario and his enemies are whimsically animated, as well as cute in that cartoonish sort of way. As for the backgrounds, the pastel colors, puffy clouds, and large environmental structures do a good job of rescuing the game from the recycled tile patterns normally found in 8-bit side-scrollers. A large grassy hill here, some smiling clouds there, and a few pyramids or castles go a long way toward making you feel like you&#8217;re actually running around in Mario&#8217;s world. Of course, the familiar Mario sound effects are present, along with a batch of insidiously memorable musical compositions concocted by Koji Kondo, one of the few people who really knew how to make the NES sing.</p>
<div class="embscreen_large"><a href="open_image_viewer('943901','2','6184143','2007/352/reviews/943901_20071219_embed002.jpg','Kuribo%2527s%2BShoe%2Bis%2Ba%2Bperfect%2Bexample%2Bof%2Bhow%2Bcrazy%2BSuper%2BMario%2BBros.%2B3%2Bcan%2Bget.','');"><img src="http://image.com.com/gamespot/images/2007/352/reviews/943901_20071219_embed002.jpg" class="thumb" /></a></p>
<div class="embscreen_caption"><a href="open_image_viewer('943901','2','6184143','2007/352/reviews/943901_20071219_embed002.jpg','Kuribo%2527s%2BShoe%2Bis%2Ba%2Bperfect%2Bexample%2Bof%2Bhow%2Bcrazy%2BSuper%2BMario%2BBros.%2B3%2Bcan%2Bget.','');">Kuribo&#8217;s Shoe is a perfect example of how crazy Super Mario Bros. 3 can get.</a></div>
</div>
<p>For the most part, the graphics and audio match what you&#8217;d see if you hooked an old NES up to another TV then compared the two versions side-by-side. If you have a HD set, you may have to boost the color saturation to make the graphics pop like they did back in the day. Unfortunately, the default button layout of the Classic Controller forces you to bend your wrist at an uncomfortable angle when you try to press the jump and attack buttons simultaneously. Because of that, the basic Wii Remote is your best option for long play sessions. Because the Virtual Console is basically emulating the original NES code, the game doesn&#8217;t provide its own save mechanism. However, thanks to the automatic suspend and restore feature built into the Virtual Console service, you can exit back to the channel menu then pick up right where you left off the next time you start the game.</p>
<p>The only blemish in the emulation is the thin blue or black border that&#8217;s always visible on the far left side of the screen. This so-called overscan area wasn&#8217;t visible when people played the NES cartridge on old televisions, but now that modern TVs don&#8217;t automatically trim away the edges, this tiny strip is there to (potentially) distract you. Realistically, you&#8217;ll rarely notice it when you&#8217;re playing because you&#8217;ll be too busy with the platforms and enemies occupying the main screen area.</p>
<p>Those who already love Super Mario Bros. 3 and have the desire to play the original NES version again will be pleased with this Virtual Console release. It&#8217;s like reconnecting with a best friend that you haven&#8217;t seen since you were little. Meanwhile, those who haven&#8217;t yet immersed themselves in its jump-heavy sweetness have been given a golden opportunity to do so. This is 500 Wii points ($5) well spent.</p>
<p>Origanal post by:Gamespot.com</p></div>
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